The division is used directly in re-divvying up power, the decimal part will
be discarded, devices will get less than the extra_actor_power - 1.
if using round the division to make the calculation more accurate.
For example:
actor0 received more than its max_power, it has the extra_power 759
actor1 received less than its max_power, it require extra_actor_power 395
actor2 received less than its max_power, it require extra_actor_power 365
actor1 and actor2 require the total capped_extra_power 760
using division in re-divvying up power
actor1 would actually get the extra_actor_power 394
actor2 would actually get the extra_actor_power 364
if using round the division in re-divvying up power
actor1 would actually get the extra_actor_power 394
actor2 would actually get the extra_actor_power 365
Signed-off-by: Jeson Gao <jeson.gao@unisoc.com>
Reviewed-by: Lukasz Luba <lukasz.luba@arm.com>
Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org>
Link: https://lore.kernel.org/r/1615796737-4688-1-git-send-email-gao.yunxiao6@gmail.com
*/
extra_power = min(extra_power, capped_extra_power);
if (capped_extra_power > 0)
- for (i = 0; i < num_actors; i++)
- granted_power[i] += (extra_actor_power[i] *
- extra_power) / capped_extra_power;
+ for (i = 0; i < num_actors; i++) {
+ u64 extra_range = (u64)extra_actor_power[i] * extra_power;
+ granted_power[i] += DIV_ROUND_CLOSEST_ULL(extra_range,
+ capped_extra_power);
+ }
}
static int allocate_power(struct thermal_zone_device *tz,