[PATCH] sky2: handle hardware packet overrun
authorStephen Hemminger <shemminger@osdl.org>
Tue, 20 Dec 2005 23:08:09 +0000 (15:08 -0800)
committerJeff Garzik <jgarzik@pobox.com>
Sat, 24 Dec 2005 14:38:35 +0000 (09:38 -0500)
It is possible for hardware to get confused when an oversized frame
is received. In that case, just drop the packet and increment a counter.

Signed-off-by: Stephen Hemminger <shemminger@osdl.org>
Signed-off-by: Jeff Garzik <jgarzik@pobox.com>
drivers/net/sky2.c

index c7b4da1..9b428e4 100644 (file)
@@ -1694,6 +1694,9 @@ static struct sk_buff *sky2_receive(struct sky2_port *sky2,
        if (!(status & GMR_FS_RX_OK))
                goto resubmit;
 
+       if ((status >> 16) != length || length > sky2->rx_bufsize)
+               goto oversize;
+
        if (length < copybreak) {
                skb = alloc_skb(length + 2, GFP_ATOMIC);
                if (!skb)
@@ -1735,7 +1738,13 @@ resubmit:
 
        return skb;
 
+oversize:
+       ++sky2->net_stats.rx_over_errors;
+       goto resubmit;
+
 error:
+       ++sky2->net_stats.rx_errors;
+
        if (netif_msg_rx_err(sky2))
                printk(KERN_INFO PFX "%s: rx error, status 0x%x length %d\n",
                       sky2->netdev->name, status, length);