priv->fix.line_length = (priv->var.xres_virtual * depth + 7) / 8;
switch (priv->fix.visual) {
+ case FB_VISUAL_MONO01:
+ case FB_VISUAL_MONO10:
+ screen->fb.visuals = (1 << StaticGray);
+ break;
case FB_VISUAL_PSEUDOCOLOR:
if (gray) {
screen->fb.visuals = (1 << StaticGray);
xColorItem *pdefs;
switch (priv->fix.visual) {
+ case FB_VISUAL_MONO01:
+ pScreen->whitePixel = 0;
+ pScreen->blackPixel = 1;
+ pmap->red[0].co.local.red = 65535;
+ pmap->red[0].co.local.green = 65535;
+ pmap->red[0].co.local.blue = 65535;
+ pmap->red[1].co.local.red = 0;
+ pmap->red[1].co.local.green = 0;
+ pmap->red[1].co.local.blue = 0;
+ return TRUE;
+ case FB_VISUAL_MONO10:
+ pScreen->blackPixel = 0;
+ pScreen->whitePixel = 1;
+ pmap->red[0].co.local.red = 0;
+ pmap->red[0].co.local.green = 0;
+ pmap->red[0].co.local.blue = 0;
+ pmap->red[1].co.local.red = 65535;
+ pmap->red[1].co.local.green = 65535;
+ pmap->red[1].co.local.blue = 65535;
+ return TRUE;
case FB_VISUAL_STATIC_PSEUDOCOLOR:
pVisual = pmap->pVisual;
nent = pVisual->ColormapEntries;