gst_gl_video_mixer_release_pad (GstElement * element, GstPad * p)
{
GstGLVideoMixerPad *pad = GST_GL_VIDEO_MIXER_PAD (p);
+
+ /* we call the base class first as this will remove the pad from
+ * the aggregator, thus stopping misc callbacks from being called,
+ * one of which (process_textures) will recreate the vertex_buffer
+ * if it is destroyed */
+ GST_ELEMENT_CLASS (g_type_class_peek_parent (G_OBJECT_GET_CLASS (element)))
+ ->release_pad (element, p);
+
if (pad->vertex_buffer) {
GstGLBaseMixer *mix = GST_GL_BASE_MIXER (element);
gst_gl_context_thread_add (mix->context, (GstGLContextThreadFunc)
_del_buffer, &pad->vertex_buffer);
pad->vertex_buffer = 0;
}
- GST_ELEMENT_CLASS (g_type_class_peek_parent (G_OBJECT_GET_CLASS (element)))
- ->release_pad (element, p);
}
static void