Most embedded GL chips support 24-bit depth with packed
8 bit stencil, but more rarely 32-bit. Asking for 32
bit means we often fail on other properties to, such as
multisampling.
Change-Id: Ib913d94af0635b09913ff15cff54cc694ba293fc
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
m_depth = 16;
m_format = QImage::Format_RGB16;
} else {
- platformFormat.setDepthBufferSize(32);
+ platformFormat.setDepthBufferSize(24);
+ platformFormat.setStencilBufferSize(8);
platformFormat.setRedBufferSize(8);
platformFormat.setGreenBufferSize(8);
platformFormat.setBlueBufferSize(8);