// You may obtain a copy of the License at\r
//\r
// http://www.apache.org/licenses/LICENSE-2.0\r
-//
+//\r
// Unless required by applicable law or agreed to in writing, software\r
// distributed under the License is distributed on an "AS IS" BASIS,\r
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\r
// See the License for the specific language governing permissions and\r
// limitations under the License.\r
-//
+//\r
\r
// This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts\r
// Some have been manually changed\r
-
+\r
namespace Tizen.NUI\r
-{
-
- using System;
+{\r
+\r
+ using System;\r
using System.Runtime.InteropServices;\r
\r
public class Actor : Handle\r
SetProperty(Actor.Property.ANCHOR_POINT, new Tizen.NUI.PropertyValue(value));\r
}\r
}\r
-\r
+ public Size CurrentSize\r
+ {\r
+ get\r
+ {\r
+ return GetCurrentSize();\r
+ }\r
+ } \r
public Size Size\r
{\r
get\r
{\r
- Size temp = GetCurrentSize();\r
+ Size temp = new Size(0.0f, 0.0f, 0.0f);\r
+ GetProperty(Actor.Property.SIZE).Get(temp);\r
return temp;\r
}\r
set\r
{\r
get\r
{\r
- Size temp = GetCurrentSize();\r
- return temp.Width;\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.SIZE_WIDTH).Get(ref temp);\r
+ return temp;\r
}\r
set\r
{\r
{\r
get\r
{\r
- Size temp = GetCurrentSize();\r
- return temp.Height;\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.SIZE_HEIGHT).Get(ref temp);\r
+ return temp;\r
}\r
set\r
{\r
{\r
get\r
{\r
- Size temp = GetCurrentSize();\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.SIZE_DEPTH).Get(ref temp);\r
+ return temp;\r
return temp.Depth;\r
}\r
set\r
SetProperty(Actor.Property.SIZE_DEPTH, new Tizen.NUI.PropertyValue(value));\r
}\r
}\r
+ public Position CurrentPosition\r
+ {\r
+ get\r
+ {\r
+ return GetCurrentPosition();\r
+ }\r
+ }\r
public Position Position\r
{\r
get\r
{\r
- Position temp = GetCurrentPosition();\r
+ Position temp = new Position(0.0f, 0.0f, 0.0f);\r
+ GetProperty(Actor.Property.POSITION).Get(temp);\r
return temp;\r
}\r
set\r
{\r
get\r
{\r
- Position temp = GetCurrentPosition();\r
- return temp.X;\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.POSITION_X).Get(ref temp);\r
+ return temp;\r
}\r
set\r
{\r
{\r
get\r
{\r
- Position temp = GetCurrentPosition();\r
- return temp.Y;\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.POSITION_Y).Get(ref temp);\r
+ return temp;\r
}\r
set\r
{\r
{\r
get\r
{\r
- Position temp = GetCurrentPosition();\r
- return temp.Z;\r
+ float temp = 0.0f;\r
+ GetProperty(Actor.Property.POSITION_Z).Get(ref temp);\r
+ return temp;\r
}\r
set\r
{\r
{\r
Disabled,\r
ClipChildren\r
- }
-
-}
+ }\r
+\r
+}\r
+\r