/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
+#include "pipe/p_state.h"
+#include "util/u_surface.h"
#include "lp_context.h"
#include "lp_state.h"
#include "lp_surface.h"
const struct pipe_framebuffer_state *fb)
{
struct llvmpipe_context *lp = llvmpipe_context(pipe);
- uint i;
- boolean dirty = FALSE;
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
- if (lp->framebuffer.cbufs[i] != fb->cbufs[i]) {
- pipe_surface_reference(&lp->framebuffer.cbufs[i], fb->cbufs[i]);
- dirty = TRUE;
- }
- }
+ boolean changed = util_framebuffer_state_equal(&lp->framebuffer, fb);
- if (lp->framebuffer.nr_cbufs != fb->nr_cbufs) {
- dirty = TRUE;
- lp->framebuffer.nr_cbufs = fb->nr_cbufs;
- }
+ if (changed) {
- /* zbuf changing? */
- if (lp->framebuffer.zsbuf != fb->zsbuf) {
- dirty = TRUE;
-
- /* assign new */
- pipe_surface_reference(&lp->framebuffer.zsbuf, fb->zsbuf);
+ util_copy_framebuffer_state(&lp->framebuffer, fb);
/* Tell draw module how deep the Z/depth buffer is */
if (lp->framebuffer.zsbuf) {
}
draw_set_mrd(lp->draw, mrd);
}
- }
- if (dirty) {
lp_setup_bind_framebuffer( lp->setup, fb );
lp->dirty |= LP_NEW_FRAMEBUFFER;