This should allow us to catch regressions without me having to bisect
them after they land :p
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8396
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21730>
- !reference [.turnip-manual-rules, rules]
- !reference [.zink-common-manual-rules, rules]
+.zink-radv-rules:
+ stage: layered-backends
+ rules:
+ - !reference [.radv-valve-rules, rules]
+ - !reference [.zink-common-rules, rules]
+
.zink-radv-manual-rules:
stage: layered-backends
rules:
extends:
- .radv-zink-test-valve
- .vangogh-test-valve
- - .zink-radv-manual-rules
+ - .zink-radv-rules
variables:
GPU_VERSION: zink-radv-vangogh
# Override the list of tags to drop `priority:low`