<section name="Payload" offset="32" type="Cache Flush Job Payload"/>
</aggregate>
- <struct name="Shader" size="16" align="64">
- <field name="FAU count" start="1:0" size="32" type="uint"/>
+ <struct name="Shader Environment" size="16" align="64">
+ <field name="Attribute offset" start="0:0" size="32" type="uint"/>
+ <field name="FAU count" start="1:0" size="8" type="uint"/>
<field name="Resources" start="8:0" size="64" type="address"/>
<field name="Shader" start="10:0" size="64" type="address"/>
<field name="Thread storage" start="12:0" size="64" type="address"/>
<field name="FAU" start="14:0" size="64" type="address"/>
- <!-- TODO: Missing/unknown from Bifrost v7 for compute alone
- UBOs
- Attribute buffers
- -->
</struct>
<struct name="Compute Payload" size="24">
Thread group split
Job Task Split
-->
- <field name="Compute" start="8:0" size="512" type="Shader"/>
+ <field name="Compute" start="8:0" size="512" type="Shader Environment"/>
</struct>
<!-- Compute job also covers vertex and geometry operations -->
<field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
<field name="Occlusion" size="64" start="14:0" type="address"/>
- <field name="Fragment" start="16:0" size="512" type="Shader"/>
- <field name="Position" start="32:0" size="512" type="Shader"/>
- <field name="Varying" start="48:0" size="512" type="Shader"/>
+ <field name="Fragment" start="16:0" size="512" type="Shader Environment"/>
+ <field name="Position" start="32:0" size="512" type="Shader Environment"/>
+ <field name="Varying" start="48:0" size="512" type="Shader Environment"/>
</struct>
<struct name="IDVS Counts" size="4">