It's more sensible to use 2^n-1 for a max tile-waste value rather
than 2^n, so change the value default from 64 to 63. Example:
191 and 192 will both be sliced to 128+64 rather than having
191=>128+64, 192=>256.
http://bugzilla.openedhand.com/show_bug.cgi?id=1402
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
"smaller values less texture memory.",
-1,
G_MAXINT,
- 64,
+ 63,
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
g_object_class_install_property
self->priv = priv = CLUTTER_TEXTURE_GET_PRIVATE (self);
- priv->max_tile_waste = 64;
+ priv->max_tile_waste = 63;
priv->filter_quality = CLUTTER_TEXTURE_QUALITY_MEDIUM;
priv->repeat_x = FALSE;
priv->repeat_y = FALSE;