break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR: {
- VkPhysicalDeviceDynamicRenderingFeaturesKHR *features =
- (VkPhysicalDeviceDynamicRenderingFeaturesKHR *)ext;
- features->dynamicRendering = true;
- break;
- }
-
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT: {
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *features =
(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *)ext;
break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES_KHR: {
- VkPhysicalDeviceMaintenance4FeaturesKHR *features =
- (VkPhysicalDeviceMaintenance4FeaturesKHR *)ext;
- features->maintenance4 = true;
- break;
- }
-
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_NV: {
VkPhysicalDeviceMeshShaderFeaturesNV *features =
(VkPhysicalDeviceMeshShaderFeaturesNV *)ext;