Otherwise previous non-mesh draws and can leave things dirty.
Fixes crashes in:
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary
after other shaders have run.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25385>
{
struct draw_pt_middle_end *middle = draw->pt.middle.mesh;
+ draw->pt.user.eltSize = 0;
+ draw->pt.user.viewid = 0;
+ draw->pt.user.drawid = 0;
+ draw->pt.user.increment_draw_id = false;
+ draw->pt.vertices_per_patch = 0;
+
middle->prepare(middle, 0, 0, NULL);
draw_mesh_middle_end_run(middle, vert_info, prim_info);