{
const char* IMAGE_FILE(DEMO_IMAGE_DIR "gallery-medium-1.jpg");
+const float CORNER_RADIUS_VALUE(30.0f);
+
const float BLUR_RADIUS_VALUE(15.0f);
const Vector2 BLUR_OFFSET_VALUE(0.05f, 0.05f);
const Vector2 BLUR_SIZE_VALUE(1.1f, 1.1f);
{
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::MIX_COLOR), Vector3(1.0f, 0.0f, 0.0f));
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 0.5f);
- animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), 30.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), CORNER_RADIUS_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 1.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), CORNER_RADIUS_VALUE * BLUR_SIZE_VALUE.x / NO_BLUR_SIZE_VALUE.x);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), BLUR_RADIUS_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), BLUR_OFFSET_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), BLUR_SIZE_VALUE);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, Visual::Property::OPACITY), 1.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, ImageView::Property::IMAGE, DevelVisual::Property::CORNER_RADIUS), 0.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, ColorVisual::Property::MIX_COLOR), Vector3(0.0f, 0.0f, 0.0f));
+ animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelVisual::Property::CORNER_RADIUS), 0.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, DevelColorVisual::Property::BLUR_RADIUS), 0.0f);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::OFFSET), Vector2::ZERO);
animation.AnimateTo(DevelControl::GetVisualProperty(mImageView, DevelControl::Property::SHADOW, Visual::Transform::Property::SIZE), NO_BLUR_SIZE_VALUE);