int NumEltsPerLane = NumElts / NumLanes;
SmallVector<int, 4> SrcLaneMask(NumLanes, SM_SentinelUndef);
- SmallVector<int, 16> LaneMask(NumElts, SM_SentinelUndef);
SmallVector<int, 16> PermMask(NumElts, SM_SentinelUndef);
for (int i = 0; i != NumElts; ++i) {
return SDValue();
SrcLaneMask[DstLane] = SrcLane;
- LaneMask[i] = (SrcLane * NumEltsPerLane) + (i % NumEltsPerLane);
PermMask[i] = (DstLane * NumEltsPerLane) + (M % NumEltsPerLane);
}
+ // Make sure we set all elements of the lane mask, to avoid undef propagation.
+ SmallVector<int, 16> LaneMask(NumElts, SM_SentinelUndef);
+ for (int DstLane = 0; DstLane != NumLanes; ++DstLane) {
+ int SrcLane = SrcLaneMask[DstLane];
+ if (0 <= SrcLane)
+ for (int j = 0; j != NumEltsPerLane; ++j) {
+ LaneMask[(DstLane * NumEltsPerLane) + j] =
+ (SrcLane * NumEltsPerLane) + j;
+ }
+ }
+
// If we're only shuffling a single lowest lane and the rest are identity
// then don't bother.
// TODO - isShuffleMaskInputInPlace could be extended to something like this.
; CHECK: .LCPI1_0:
; CHECK-NEXT: .quad 60129542157
; CHECK-NEXT: .quad 60129542157
-; CHECK-NEXT: .zero 8
+; CHECK-NEXT: .quad 68719476736
; CHECK-NEXT: .quad 60129542157
define <8 x i32> @shuffle_v8i32_0dcd3f14_constant(<8 x i32> %a0) {