* Invoked by Render thread after Core::Render
* Inform the gl implementation that the rendering in this frame has finished,
* and how much time was spent.
- * @param[in] timeDelta Time in microseconds since last PostRender call
*/
- virtual void PostRender( unsigned int timeDelta ) = 0;
+ virtual void PostRender() = 0;
/**
* The number of texture units an implementation supports is implementation dependent, but must be at least 8.