I don't know how this wasn't being set?
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18827>
if (state->sb_dirty[PIPE_SHADER_COMPUTE]) {
state->pctx->set_shader_buffers(state->pctx, PIPE_SHADER_COMPUTE,
0, state->num_shader_buffers[PIPE_SHADER_COMPUTE],
- state->sb[PIPE_SHADER_COMPUTE], 0);
+ state->sb[PIPE_SHADER_COMPUTE], state->access[MESA_SHADER_COMPUTE].buffers_written);
state->sb_dirty[PIPE_SHADER_COMPUTE] = false;
}