return inst->bounds(x, y, w, h);
}
- bool dispose(RenderMethod& renderer)
+ bool dispose(RenderMethod& renderer) override
{
return inst->dispose(renderer);
}
- bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag flag)
+ bool update(RenderMethod& renderer, const RenderTransform* transform, RenderUpdateFlag flag) override
{
return inst->update(renderer, transform, flag);
}
- bool render(RenderMethod& renderer)
+ bool render(RenderMethod& renderer) override
{
return inst->render(renderer);
}