LOTFillItem::LOTFillItem(LOTFillData *data)
: LOTPaintDataItem(data->isStatic()), mModel(data)
{
+ mDrawable.setName(mModel.name());
}
bool LOTFillItem::updateContent(int frameNo, const VMatrix &, float alpha)
LOTGFillItem::LOTGFillItem(LOTGFillData *data)
: LOTPaintDataItem(data->isStatic()), mData(data)
{
+ mDrawable.setName(mData->name());
}
bool LOTGFillItem::updateContent(int frameNo, const VMatrix &matrix, float alpha)
LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
: LOTPaintDataItem(data->isStatic()), mModel(data)
{
+ mDrawable.setName(mModel.name());
if (mModel.hasDashInfo()) {
mDrawable.setType(VDrawable::Type::StrokeWithDash);
} else {
LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
: LOTPaintDataItem(data->isStatic()), mData(data)
{
+ mDrawable.setName(mData->name());
if (mData->hasDashInfo()) {
mDrawable.setType(VDrawable::Type::StrokeWithDash);
} else {