radeon: take ownership rather than adding reference for new renderbuffers
authorTimothy Arceri <tarceri@itsqueeze.com>
Sat, 8 Apr 2017 00:29:22 +0000 (10:29 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Mon, 10 Apr 2017 00:55:34 +0000 (10:55 +1000)
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.

Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
src/mesa/drivers/dri/radeon/radeon_screen.c

index 0690134..fab2eea 100644 (file)
@@ -677,13 +677,13 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,
 
     /* front color renderbuffer */
     rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-    _mesa_add_renderbuffer(&rfb->base, BUFFER_FRONT_LEFT, &rfb->color_rb[0]->base.Base);
+    _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_FRONT_LEFT, &rfb->color_rb[0]->base.Base);
     rfb->color_rb[0]->has_surface = 1;
 
     /* back color renderbuffer */
     if (mesaVis->doubleBufferMode) {
       rfb->color_rb[1] = radeon_create_renderbuffer(rgbFormat, driDrawPriv);
-       _mesa_add_renderbuffer(&rfb->base, BUFFER_BACK_LEFT, &rfb->color_rb[1]->base.Base);
+       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_BACK_LEFT, &rfb->color_rb[1]->base.Base);
        rfb->color_rb[1]->has_surface = 1;
     }
 
@@ -691,21 +691,21 @@ radeonCreateBuffer( __DRIscreen *driScrnPriv,
       if (mesaVis->stencilBits == 8) {
        struct radeon_renderbuffer *depthStencilRb =
            radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT, driDrawPriv);
-       _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base);
+       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base.Base);
        _mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, &depthStencilRb->base.Base);
        depthStencilRb->has_surface = screen->depthHasSurface;
       } else {
        /* depth renderbuffer */
        struct radeon_renderbuffer *depth =
            radeon_create_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT, driDrawPriv);
-       _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
+       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
        depth->has_surface = screen->depthHasSurface;
       }
     } else if (mesaVis->depthBits == 16) {
         /* just 16-bit depth buffer, no hw stencil */
        struct radeon_renderbuffer *depth =
            radeon_create_renderbuffer(MESA_FORMAT_Z_UNORM16, driDrawPriv);
-       _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
+       _mesa_add_renderbuffer_without_ref(&rfb->base, BUFFER_DEPTH, &depth->base.Base);
        depth->has_surface = screen->depthHasSurface;
     }