#include "llvm/PassManager.h"
#include "llvm/Intrinsics.h"
#include "llvm/Analysis/Verifier.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DataLayout.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Support/Dwarf.h"
// Set up the optimizer pipeline.
// Start with registering info about how the
// target lays out data structures.
- fpm.add(new llvm::TargetData(*executionEngine->getTargetData()));
+ fpm.add(new llvm::DataLayout(*executionEngine->getDataLayout()));
// Optimizations turned on
#ifdef ADD_OPT_PASSES
#include "llvm/PassManager.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Analysis/Passes.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DataLayout.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Support/TargetSelect.h"
#include <cstdio>
// Set up the optimizer pipeline. Start with registering info about how the
// target lays out data structures.
- OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
+ OurFPM.add(new DataLayout(*TheExecutionEngine->getDataLayout()));
// Provide basic AliasAnalysis support for GVN.
OurFPM.add(createBasicAliasAnalysisPass());
// Do simple "peephole" optimizations and bit-twiddling optzns.
#include "llvm/PassManager.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Analysis/Passes.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DataLayout.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Support/TargetSelect.h"
#include <cstdio>
// Set up the optimizer pipeline. Start with registering info about how the
// target lays out data structures.
- OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
+ OurFPM.add(new DataLayout(*TheExecutionEngine->getDataLayout()));
// Provide basic AliasAnalysis support for GVN.
OurFPM.add(createBasicAliasAnalysisPass());
// Do simple "peephole" optimizations and bit-twiddling optzns.
#include "llvm/PassManager.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Analysis/Passes.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DataLayout.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Support/TargetSelect.h"
#include <cstdio>
// Set up the optimizer pipeline. Start with registering info about how the
// target lays out data structures.
- OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
+ OurFPM.add(new DataLayout(*TheExecutionEngine->getDataLayout()));
// Provide basic AliasAnalysis support for GVN.
OurFPM.add(createBasicAliasAnalysisPass());
// Do simple "peephole" optimizations and bit-twiddling optzns.
#include "llvm/PassManager.h"
#include "llvm/Analysis/Verifier.h"
#include "llvm/Analysis/Passes.h"
-#include "llvm/Target/TargetData.h"
+#include "llvm/DataLayout.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Support/TargetSelect.h"
#include <cstdio>
// Set up the optimizer pipeline. Start with registering info about how the
// target lays out data structures.
- OurFPM.add(new TargetData(*TheExecutionEngine->getTargetData()));
+ OurFPM.add(new DataLayout(*TheExecutionEngine->getDataLayout()));
// Provide basic AliasAnalysis support for GVN.
OurFPM.add(createBasicAliasAnalysisPass());
// Promote allocas to registers.
(* Set up the optimizer pipeline. Start with registering info about how the
* target lays out data structures. *)
- TargetData.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
+ DataLayout.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
(* Do simple "peephole" optimizations and bit-twiddling optzn. *)
add_instruction_combination the_fpm;
(* Set up the optimizer pipeline. Start with registering info about how the
* target lays out data structures. *)
- TargetData.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
+ DataLayout.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
(* Do simple "peephole" optimizations and bit-twiddling optzn. *)
add_instruction_combination the_fpm;
(* Set up the optimizer pipeline. Start with registering info about how the
* target lays out data structures. *)
- TargetData.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
+ DataLayout.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
(* Do simple "peephole" optimizations and bit-twiddling optzn. *)
add_instruction_combination the_fpm;
(* Set up the optimizer pipeline. Start with registering info about how the
* target lays out data structures. *)
- TargetData.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
+ DataLayout.add (ExecutionEngine.target_data the_execution_engine) the_fpm;
(* Promote allocas to registers. *)
add_memory_to_register_promotion the_fpm;