* found in the LICENSE file.
*/
#include "BenchGpuTimer_gl.h"
-#include "SkGLContext.h"
+#include "gl/SkGLContext.h"
BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) {
fContext = glctx;
#include "SkGpuDevice.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
-#include "SkNativeGLContext.h"
-#include "SkNullGLContext.h"
+#include "gl/SkNativeGLContext.h"
+#include "gl/SkNullGLContext.h"
#include "SkNWayCanvas.h"
#include "SkPicture.h"
#include "SkString.h"
#include "SkGraphics.h"
#include "SkImageDecoder.h"
#include "SkImageEncoder.h"
-#include "SkNativeGLContext.h"
-#include "SkMesaGLContext.h"
+#include "gl/SkNativeGLContext.h"
+#include "gl/SkMesaGLContext.h"
#include "SkPicture.h"
#include "SkStream.h"
#include "SkRefCnt.h"
'../include/gpu/SkGr.h',
'../include/gpu/SkGrTexturePixelRef.h',
- '../include/gpu/SkGLContext.h',
- '../include/gpu/SkMesaGLContext.h',
- '../include/gpu/SkNativeGLContext.h',
- '../include/gpu/SkNullGLContext.h',
+ '../include/gpu/gl/SkGLContext.h',
+ '../include/gpu/gl/SkMesaGLContext.h',
+ '../include/gpu/gl/SkNativeGLContext.h',
+ '../include/gpu/gl/SkNullGLContext.h',
'../src/gpu/GrPrintf_skia.cpp',
'../src/gpu/SkGpuCanvas.cpp',
'../include/gpu/GrTypes.h',
'../include/gpu/GrUserConfig.h',
- '../include/gpu/GrGLConfig.h',
- '../include/gpu/GrGLConfig_chrome.h',
- '../include/gpu/GrGLDefines.h',
- '../include/gpu/GrGLInterface.h',
+ '../include/gpu/gl/GrGLConfig.h',
+ '../include/gpu/gl/GrGLConfig_chrome.h',
+ '../include/gpu/gl/GrGLDefines.h',
+ '../include/gpu/gl/GrGLInterface.h',
'../src/gpu/GrAAHairLinePathRenderer.cpp',
'../src/gpu/GrAAHairLinePathRenderer.h',
#include "GrContext.h"
#include "SkTypeface.h"
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
#include "GrRenderTarget.h"
#include "SkPDFDevice.h"
// #include "GrGpuD3D9.h"
#endif
-#include "GrGLConfig.h"
+#include "gl/GrGLConfig.h"
#include "GrGpu.h"
#include "gl/GrGpuGLShaders.h"
#ifndef GrGpuVertex_DEFINED
#define GrGpuVertex_DEFINED
-#include "GrGLConfig.h"
+#include "gl/GrGLConfig.h"
#include "GrPoint.h"
#if GR_TEXT_SCALAR_IS_USHORT
-
/*
* Copyright 2012 Google Inc.
*
#define GrGLContextInfo_DEFINED
#include "GrGLCaps.h"
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
#include "GrGLSL.h"
#include "SkString.h"
*/
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
#include "../GrTDArray.h"
GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
* found in the LICENSE file.
*/
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
const GrGLInterface* GrGLDefaultInterface() {
return GrGLCreateNativeInterface();
#ifndef GrGLIRect_DEFINED
#define GrGLIRect_DEFINED
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
/**
* Helper struct for dealing with the fact that Ganesh and GL use different
#define GrGLIndexBuffer_DEFINED
#include "../GrIndexBuffer.h"
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
class GrGpuGL;
#include "GrTypes.h"
-#include "GrGLInterface.h"
-#include "GrGLDefines.h"
+#include "gl/GrGLInterface.h"
+#include "gl/GrGLDefines.h"
#include <stdio.h>
#ifndef GrGLSL_DEFINED
#define GrGLSL_DEFINED
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
class GrGLShaderVar;
#ifndef GrGLStencilBuffer_DEFINED
#define GrGLStencilBuffer_DEFINED
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
#include "../GrStencilBuffer.h"
class GrGLStencilBuffer : public GrStencilBuffer {
*/
-#include "GrGLConfig.h"
-#include "GrGLInterface.h"
+#include "gl/GrGLConfig.h"
+#include "gl/GrGLInterface.h"
void GrGLClearErr(const GrGLInterface* gl) {
while (GR_GL_NO_ERROR != gl->fGetError()) {}
#define GrGLVertexBuffer_DEFINED
#include "../GrVertexBuffer.h"
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
class GrGpuGL;
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkGLContext.h"
+#include "gl/SkGLContext.h"
SkGLContext::SkGLContext()
: fFBO(0)
* found in the LICENSE file.
*/
-#include "SkNullGLContext.h"
+#include "gl/SkNullGLContext.h"
const GrGLInterface* SkNullGLContext::createGLContext() {
return GrGLCreateNullInterface();
*/
-#include "GrGLInterface.h"
+#include "gl/GrGLInterface.h"
#include <GL/glx.h>
#include <GL/gl.h>
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "SkNativeGLContext.h"
+#include "gl/SkNativeGLContext.h"
#include <GL/glu.h>
*/
#include "Test.h"
-#include "SkNativeGLContext.h"
-#include "SkMesaGLContext.h"
+#include "gl/SkNativeGLContext.h"
+#include "gl/SkMesaGLContext.h"
static void GLInterfaceValidationTest(skiatest::Reporter* reporter) {
typedef const GrGLInterface* (*interfaceFactory)();
#include "Test.h"
#include "GrContext.h"
-#include "SkNativeGLContext.h"
+#include "gl/SkNativeGLContext.h"
#include "SkTLazy.h"
using namespace skiatest;