return AGX_USC_TEXTURE_LENGTH;
}
+ case AGX_USC_CONTROL_UNIFORM: {
+ agx_unpack(agxdecode_dump_stream, map, USC_UNIFORM, temp);
+ DUMP_UNPACKED(USC_UNIFORM, temp, "Uniform\n");
+
+ uint8_t *raw = agxdecode_fetch_gpu_mem(temp.buffer, 2 * temp.size_halfs);
+ hexdump(agxdecode_dump_stream, raw, 2 * temp.size_halfs, false);
+
+ return AGX_USC_UNIFORM_LENGTH;
+ }
+
USC_CASE(FRAGMENT_PROPERTIES, "Fragment properties");
- USC_CASE(UNIFORM, "Uniform");
USC_CASE(UNIFORM_HIGH, "Uniform high");
USC_CASE(SHARED, "Shared");
USC_CASE(REGISTERS, "Registers");