0xffff;
mutex_init(&g_ospm_mutex);
+
+ /* Specify the islands to keep powered up at boot */
g_hw_power_status_mask = OSPM_ALL_ISLANDS;
+#ifndef CONFIG_MDFD_GL3
+ g_hw_power_status_mask &= ~OSPM_GL3_CACHE_ISLAND;
+#endif
+
+ /* Set power island states according to g_hw_power_status_mask */
+ ospm_set_power_state(OSPM_ISLAND_UP, g_hw_power_status_mask);
+ ospm_set_power_state(OSPM_ISLAND_DOWN,
+ OSPM_ALL_ISLANDS ^ g_hw_power_status_mask);
+
atomic_set(&g_display_access_count, 0);
atomic_set(&g_graphics_access_count, 0);
atomic_set(&g_videoenc_access_count, 0);