The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
gl->CompileShader (priv->handle);
/* FIXME: supported threaded GLSL compilers and don't destroy compilation
* performance by getting the compilation result directly after compilation */
+ status = GL_FALSE;
gl->GetShaderiv (priv->handle, GL_COMPILE_STATUS, &status);
+ len = 0;
vtable->GetShaderInfoLog (priv->handle, sizeof (info_buffer) - 1, &len,
info_buffer);
info_buffer[len] = '\0';