Merge packaging information to csproj
authorWonYoung Choi <wy80.choi@samsung.com>
Thu, 8 Jun 2017 10:19:04 +0000 (19:19 +0900)
committerWonYoung Choi <wy80.choi@samsung.com>
Thu, 8 Jun 2017 10:21:37 +0000 (19:21 +0900)
Change-Id: Ib8e2dd7484f29f0a1b053d548523b769413c9def
Signed-off-by: WonYoung Choi <wy80.choi@samsung.com>
packaging/csapi-nui.spec
src/Tizen.NUI/Properties/AssemblyInfo.cs [deleted file]
src/Tizen.NUI/Tizen.NUI.csproj [changed mode: 0755->0644]
src/Tizen.NUI/Tizen.NUI.nuspec [deleted file]
src/Tizen.NUI/Tizen.NUI.project.json [deleted file]
src/Tizen.NUI/Tizen.NUI.sln [changed mode: 0755->0644]

index bf260ff..d0f63de 100755 (executable)
@@ -32,8 +32,8 @@ cp %{SOURCE1} .
 
 %build
 for ASM in %{Assemblies}; do
-%dotnet_build $ASM /p:DefineConstants="DOT_NET_CORE","DEBUG_ON"
-%dotnet_pack $ASM/$ASM.nuspec %{version}
+%dotnet_build $ASM
+%dotnet_pack $ASM
 done
 
 
diff --git a/src/Tizen.NUI/Properties/AssemblyInfo.cs b/src/Tizen.NUI/Properties/AssemblyInfo.cs
deleted file mode 100755 (executable)
index f8c7f4f..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;\r
-using System.Runtime.CompilerServices;\r
-using System.Runtime.InteropServices;\r
-\r
-// General Information about an assembly is controlled through the following\r
-// set of attributes. Change these attribute values to modify the information\r
-// associated with an assembly.\r
-[assembly: AssemblyTitle("Tizen.NUI")]\r
-[assembly: AssemblyDescription("nui dll")]\r
-[assembly: AssemblyConfiguration("")]\r
-[assembly: AssemblyCompany("sec")]\r
-[assembly: AssemblyProduct("DALi/NUI")]\r
-[assembly: AssemblyCopyright("sec")]\r
-[assembly: AssemblyTrademark("sec")]\r
-[assembly: AssemblyCulture("")]\r
-\r
-// Setting ComVisible to false makes the types in this assembly not visible\r
-// to COM components.  If you need to access a type in this assembly from\r
-// COM, set the ComVisible attribute to true on that type.\r
-[assembly: ComVisible(false)]\r
-\r
-// The following GUID is for the ID of the typelib if this project is exposed to COM\r
-[assembly: Guid("f03a3b48-9d9b-4bf3-92ce-bd63cadc3cd3")]\r
-\r
-// Version information for an assembly consists of the following four values:\r
-//\r
-//      Major Version\r
-//      Minor Version\r
-//      Build Number\r
-//      Revision\r
-//\r
-// You can specify all the values or you can default the Build and Revision Numbers\r
-// by using the '*' as shown below:\r
-// [assembly: AssemblyVersion("1.0.*")]\r
-[assembly: AssemblyVersion("0.2.41.0531")]\r
-[assembly: AssemblyFileVersion("0.2.41.0531")]\r
old mode 100755 (executable)
new mode 100644 (file)
index 55f6438..c93c1ef
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
-  <PropertyGroup>\r
-    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>\r
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>\r
-    <ProductVersion>8.0.30703</ProductVersion>\r
-    <SchemaVersion>2.0</SchemaVersion>\r
-    <ProjectTypeGuids>{2F98DAC9-6F16-457B-AED7-D43CAC379341};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
-    <ProjectGuid>{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}</ProjectGuid>\r
-    <OutputType>Library</OutputType>\r
-    <AppDesignerFolder>Properties</AppDesignerFolder>\r
-    <RootNamespace>Tizen.NUI</RootNamespace>\r
-    <AssemblyName>Tizen.NUI</AssemblyName>\r
-    <FileAlignment>512</FileAlignment>\r
-    <DefaultLanguage>en-US</DefaultLanguage>\r
-  </PropertyGroup>\r
-  <PropertyGroup>\r
-    <TargetFrameworkIdentifier>.NETStandard</TargetFrameworkIdentifier>\r
-    <TargetFrameworkVersion>v1.6</TargetFrameworkVersion>\r
-    <NuGetTargetMoniker>.NETStandard,Version=v1.6</NuGetTargetMoniker>\r
-    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>\r
-    <NoStdLib>true</NoStdLib>\r
-    <NoWarn>$(NoWarn);1701</NoWarn>\r
-    <UseVSHostingProcess>false</UseVSHostingProcess>\r
-  </PropertyGroup>\r
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">\r
-    <DebugSymbols>true</DebugSymbols>\r
-    <DebugType>full</DebugType>\r
-    <Optimize>false</Optimize>\r
-    <OutputPath>bin\Debug\</OutputPath>\r
-    <DefineConstants>TRACE;DEBUG;DEBUG_ON;DOT_NET_CORE</DefineConstants>\r
-    <ErrorReport>prompt</ErrorReport>\r
-    <WarningLevel>4</WarningLevel>\r
-  </PropertyGroup>\r
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">\r
-    <DebugType>full</DebugType>\r
-    <Optimize>true</Optimize>\r
-    <OutputPath>bin\Release\</OutputPath>\r
-    <DefineConstants>TRACE</DefineConstants>\r
-    <ErrorReport>prompt</ErrorReport>\r
-    <WarningLevel>4</WarningLevel>\r
-  </PropertyGroup>\r
-  <ItemGroup>\r
-    <None Include="Tizen.NUI.project.json" />\r
-  </ItemGroup>\r
-  <ItemGroup>\r
-    <Compile Include="Properties\AssemblyInfo.cs" />\r
-    <Compile Include="src\internal\AccessibilityActionSignal.cs" />\r
-    <Compile Include="src\internal\AccessibilityFocusOvershotSignal.cs" />\r
-    <Compile Include="src\internal\AccessibilityManager.cs" />\r
-    <Compile Include="src\internal\Alignment.cs" />\r
-    <Compile Include="src\internal\AlignType.cs" />\r
-    <Compile Include="src\internal\AngleAxis.cs" />\r
-    <Compile Include="src\internal\AngleThresholdPair.cs" />\r
-    <Compile Include="src\internal\Animatable.cs" />\r
-    <Compile Include="src\internal\AnimatablePropertyComponentRegistration.cs" />\r
-    <Compile Include="src\internal\AnimatablePropertyRegistration.cs" />\r
-    <Compile Include="src\internal\AnimationSignal.cs" />\r
-    <Compile Include="src\internal\Any.cs" />\r
-    <Compile Include="src\internal\Application.cs" />\r
-    <Compile Include="src\internal\ApplicationControlSignal.cs" />\r
-    <Compile Include="src\internal\ApplicationExtensions.cs" />\r
-    <Compile Include="src\internal\ApplicationSignal.cs" />\r
-    <Compile Include="src\internal\AsyncImageLoader.cs" />\r
-    <Compile Include="src\internal\BaseHandle.cs" />\r
-    <Compile Include="src\internal\BaseObject.cs" />\r
-    <Compile Include="src\internal\BlendEquationType.cs" />\r
-    <Compile Include="src\internal\BlendFactorType.cs" />\r
-    <Compile Include="src\internal\BlendModeType.cs" />\r
-    <Compile Include="src\internal\BufferImage.cs" />\r
-    <Compile Include="src\internal\Builder.cs" />\r
-    <Compile Include="src\internal\Button.cs" />\r
-    <Compile Include="src\internal\ButtonSignal.cs" />\r
-    <Compile Include="src\internal\Camera.cs" />\r
-    <Compile Include="src\internal\ChildPropertyRegistration.cs" />\r
-    <Compile Include="src\internal\ClampState.cs" />\r
-    <Compile Include="src\internal\ClampState2D.cs" />\r
-    <Compile Include="src\internal\ConnectionTracker.cs" />\r
-    <Compile Include="src\internal\ConnectionTrackerInterface.cs" />\r
-    <Compile Include="src\internal\ControlKeySignal.cs" />\r
-    <Compile Include="src\internal\ControlOrientationType.cs" />\r
-    <Compile Include="src\internal\CustomActor.cs" />\r
-    <Compile Include="src\internal\CustomActorImpl.cs" />\r
-    <Compile Include="src\internal\CustomAlgorithmInterface.cs" />\r
-    <Compile Include="src\internal\DaliEnumConstants.cs" />\r
-    <Compile Include="src\internal\DaliEventHandler.cs" />\r
-    <Compile Include="src\internal\DaliException.cs" />\r
-    <Compile Include="src\internal\DefaultItemLayoutProperty.cs" />\r
-    <Compile Include="src\internal\DefaultItemLayoutType.cs" />\r
-    <Compile Include="src\internal\DefaultRuler.cs" />\r
-    <Compile Include="src\internal\DepthFunctionType.cs" />\r
-    <Compile Include="src\internal\DepthTestModeType.cs" />\r
-    <Compile Include="src\internal\DepthWriteModeType.cs" />\r
-    <Compile Include="src\internal\DirectionBias.cs" />\r
-    <Compile Include="src\internal\DirectionType.cs" />\r
-    <Compile Include="src\internal\DisposeQueue.cs" />\r
-    <Compile Include="src\internal\dotnetcore\AddedException.cs" />\r
-    <Compile Include="src\internal\dotnetcore\HandleRef.cs" />\r
-    <Compile Include="src\internal\doublep.cs" />\r
-    <Compile Include="src\internal\DragAndDropDetector.cs" />\r
-    <Compile Include="src\internal\EncodedBufferImage.cs" />\r
-    <Compile Include="src\internal\EventThreadCallback.cs" />\r
-    <Compile Include="src\internal\FaceCullingModeType.cs" />\r
-    <Compile Include="src\internal\FilterModeType.cs" />\r
-    <Compile Include="src\internal\FixedRuler.cs" />\r
-    <Compile Include="src\internal\floatp.cs" />\r
-    <Compile Include="src\internal\FloatSignal.cs" />\r
-    <Compile Include="src\internal\FocusChangedSignal.cs" />\r
-    <Compile Include="src\internal\FocusGroupChangedSignal.cs" />\r
-    <Compile Include="src\internal\FrameBuffer.cs" />\r
-    <Compile Include="src\internal\FrameBufferImage.cs" />\r
-    <Compile Include="src\internal\FriendAssembly.cs" />\r
-    <Compile Include="src\internal\GaussianBlurView.cs" />\r
-    <Compile Include="src\internal\GaussianBlurViewSignal.cs" />\r
-    <Compile Include="src\internal\Geometry.cs" />\r
-    <Compile Include="src\internal\GestureDetector.cs" />\r
-    <Compile Include="src\internal\HoverSignal.cs" />\r
-    <Compile Include="src\internal\Image.cs" />\r
-    <Compile Include="src\internal\ImageSignal.cs" />\r
-    <Compile Include="src\internal\intp.cs" />\r
-    <Compile Include="src\internal\Item.cs" />\r
-    <Compile Include="src\internal\ItemContainer.cs" />\r
-    <Compile Include="src\internal\ItemFactory.cs" />\r
-    <Compile Include="src\internal\ItemIdContainer.cs" />\r
-    <Compile Include="src\internal\ItemLayout.cs" />\r
-    <Compile Include="src\internal\ItemRange.cs" />\r
-    <Compile Include="src\internal\ItemView.cs" />\r
-    <Compile Include="src\internal\KeyboardPreFocusChangeSignal.cs" />\r
-    <Compile Include="src\internal\KeyEventSignal.cs" />\r
-    <Compile Include="src\internal\KeyInputFocusManager.cs" />\r
-    <Compile Include="src\internal\KeyInputFocusSignal.cs" />\r
-    <Compile Include="src\internal\LinearConstrainer.cs" />\r
-    <Compile Include="src\internal\LoadingState.cs" />\r
-    <Compile Include="src\internal\LongPressGestureDetectedSignal.cs" />\r
-    <Compile Include="src\internal\LongPressGestureDetector.cs" />\r
-    <Compile Include="src\internal\ManualPINVOKE.cs" />\r
-    <Compile Include="src\internal\Matrix.cs" />\r
-    <Compile Include="src\internal\Matrix3.cs" />\r
-    <Compile Include="src\internal\Meta.cs" />\r
-    <Compile Include="src\internal\Model3dView.cs" />\r
-    <Compile Include="src\internal\NativeImage.cs" />\r
-    <Compile Include="src\internal\NativeImageInterface.cs" />\r
-    <Compile Include="src\internal\NDalic.cs" />\r
-    <Compile Include="src\internal\NDalicPINVOKE.cs" />\r
-    <Compile Include="src\internal\NinePatchImage.cs" />\r
-    <Compile Include="src\internal\Object.cs" />\r
-    <Compile Include="src\internal\ObjectCreatedSignal.cs" />\r
-    <Compile Include="src\internal\ObjectDestroyedSignal.cs" />\r
-    <Compile Include="src\internal\ObjectRegistry.cs" />\r
-    <Compile Include="src\internal\PaddingType.cs" />\r
-    <Compile Include="src\internal\PageFactory.cs" />\r
-    <Compile Include="src\internal\PagePanSignal.cs" />\r
-    <Compile Include="src\internal\PageTurnLandscapeView.cs" />\r
-    <Compile Include="src\internal\PageTurnPortraitView.cs" />\r
-    <Compile Include="src\internal\PageTurnSignal.cs" />\r
-    <Compile Include="src\internal\PageTurnView.cs" />\r
-    <Compile Include="src\internal\PanGestureDetectedSignal.cs" />\r
-    <Compile Include="src\internal\PanGestureDetector.cs" />\r
-    <Compile Include="src\internal\PathConstrainer.cs" />\r
-    <Compile Include="src\internal\PinchGestureDetectedSignal.cs" />\r
-    <Compile Include="src\internal\PinchGestureDetector.cs" />\r
-    <Compile Include="src\internal\PixelData.cs" />\r
-    <Compile Include="src\internal\PixelFormat.cs" />\r
-    <Compile Include="src\internal\Popup.cs" />\r
-    <Compile Include="src\internal\PositionInheritanceMode.cs" />\r
-    <Compile Include="src\internal\ProgressBar.cs" />\r
-    <Compile Include="src\internal\ProgressBarValueChangedSignal.cs" />\r
-    <Compile Include="src\internal\PropertyBuffer.cs" />\r
-    <Compile Include="src\internal\PropertyCondition.cs" />\r
-    <Compile Include="src\internal\PropertyNotification.cs" />\r
-    <Compile Include="src\internal\PropertyNotifySignal.cs" />\r
-    <Compile Include="src\internal\PropertyRangeManager.cs" />\r
-    <Compile Include="src\internal\PropertyRanges.cs" />\r
-    <Compile Include="src\internal\PropertyRegistration.cs" />\r
-    <Compile Include="src\internal\RadioButton.cs" />\r
-    <Compile Include="src\internal\RefObject.cs" />\r
-    <Compile Include="src\internal\RenderBufferFormat.cs" />\r
-    <Compile Include="src\internal\Renderer.cs" />\r
-    <Compile Include="src\internal\RenderingType.cs" />\r
-    <Compile Include="src\internal\RenderModeType.cs" />\r
-    <Compile Include="src\internal\RenderTask.cs" />\r
-    <Compile Include="src\internal\RenderTaskList.cs" />\r
-    <Compile Include="src\internal\RenderTaskSignal.cs" />\r
-    <Compile Include="src\internal\ResourceImage.cs" />\r
-    <Compile Include="src\internal\ResourceImageSignal.cs" />\r
-    <Compile Include="src\internal\Ruler.cs" />\r
-    <Compile Include="src\internal\RulerDomain.cs" />\r
-    <Compile Include="src\internal\RulerPtr.cs" />\r
-    <Compile Include="src\internal\Sampler.cs" />\r
-    <Compile Include="src\internal\Scrollable.cs" />\r
-    <Compile Include="src\internal\ScrollableSignal.cs" />\r
-    <Compile Include="src\internal\ScrollView.cs" />\r
-    <Compile Include="src\internal\ScrollViewEffect.cs" />\r
-    <Compile Include="src\internal\ScrollViewPagePathEffect.cs" />\r
-    <Compile Include="src\internal\ScrollViewSnapStartedSignal.cs" />\r
-    <Compile Include="src\internal\Shader.cs" />\r
-    <Compile Include="src\internal\SignalConnectorType.cs" />\r
-    <Compile Include="src\internal\SignalObserver.cs" />\r
-    <Compile Include="src\internal\Size.cs" />\r
-    <Compile Include="src\internal\Slider.cs" />\r
-    <Compile Include="src\internal\SliderMarkReachedSignal.cs" />\r
-    <Compile Include="src\internal\SliderValueChangedSignal.cs" />\r
-    <Compile Include="src\internal\SlotObserver.cs" />\r
-    <Compile Include="src\internal\SnapType.cs" />\r
-    <Compile Include="src\internal\StageWheelSignal.cs" />\r
-    <Compile Include="src\internal\StateChangedSignalType.cs" />\r
-    <Compile Include="src\internal\StencilFunctionType.cs" />\r
-    <Compile Include="src\internal\StencilOperationType.cs" />\r
-    <Compile Include="src\internal\StringValuePair.cs" />\r
-    <Compile Include="src\internal\StyleChangedSignal.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_CallbackBase.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Configuration__ContextLoss.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__CallbackBase.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Constraint.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__CustomActorImpl__Extension.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__FunctorDelegate.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__Texture.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Internal__TypeRegistry.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__IntrusivePtrT_Dali__Toolkit__ItemLayout_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__RectT_unsigned_int_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_bool_fDali__Toolkit__AccessibilityManager_R_Dali__TouchEvent_const_RF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Actor_bool_Dali__DevelActor__VisibilityChange__TypeF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__DragAndDropDetectorF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__Control_Dali__Toolkit__ControlF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextEditor_Dali__Toolkit__TextEditor__InputStyle__MaskF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fDali__Toolkit__TextField_Dali__Toolkit__TextField__InputStyle__MaskF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__SignalT_void_fuint32_t_Dali__PixelDataF_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ClampState.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__AsyncImageLoader.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Control__Extension.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__TransitionData.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__Internal__Visual__Base.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__Toolkit__ItemFactory__Extension.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_Dali__TouchEvent.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_double.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_float.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_FunctorDelegate.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_float__float.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_Dali__Property__Index__Dali__Property__Value.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_int_r_q_const__Dali__Property__Value__void.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_p_Dali__ConnectionTrackerInterface_r_q_const__std__string_p_Dali__FunctorDelegate__bool.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_p_Dali__BaseObject_r_q_const__std__string_r_q_const__Dali__Property__Map__bool.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_p_q_const__Dali__Any__AnyContainerBase__void.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_r_Dali__Vector2__bool.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Any__AnyContainerBase__p_Dali__Any__AnyContainerBase.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_f_r_q_const__Dali__Vector3__float.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_int.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_KeyboardFocusManager.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_PropertyInputContainer.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_std__type_info.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_uint8_t.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_unsigned_char.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_unsigned_int.cs" />\r
-    <Compile Include="src\internal\SWIGTYPE_p_unsigned_short.cs" />\r
-    <Compile Include="src\internal\TapGestureDetectedSignal.cs" />\r
-    <Compile Include="src\internal\TapGestureDetector.cs" />\r
-    <Compile Include="src\internal\TextEditorSignal.cs" />\r
-    <Compile Include="src\internal\TextFieldSignal.cs" />\r
-    <Compile Include="src\internal\Texture.cs" />\r
-    <Compile Include="src\internal\TextureSet.cs" />\r
-    <Compile Include="src\internal\TextureType.cs" />\r
-    <Compile Include="src\internal\TimePeriod.cs" />\r
-    <Compile Include="src\internal\TimerSignalType.cs" />\r
-    <Compile Include="src\internal\ToggleButton.cs" />\r
-    <Compile Include="src\internal\ToolkitPropertyRange.cs" />\r
-    <Compile Include="src\internal\TooltipPositionType.cs" />\r
-    <Compile Include="src\internal\TouchDataSignal.cs" />\r
-    <Compile Include="src\internal\TouchPoint.cs" />\r
-    <Compile Include="src\internal\TouchPointContainer.cs" />\r
-    <Compile Include="src\internal\TouchSignal.cs" />\r
-    <Compile Include="src\internal\TransitionData.cs" />\r
-    <Compile Include="src\internal\Type.cs" />\r
-    <Compile Include="src\internal\TypeAction.cs" />\r
-    <Compile Include="src\internal\TypeInfo.cs" />\r
-    <Compile Include="src\internal\TypeRegistration.cs" />\r
-    <Compile Include="src\internal\TypeRegistry.cs" />\r
-    <Compile Include="src\internal\Uint16Pair.cs" />\r
-    <Compile Include="src\internal\ImfManager.cs" />\r
-    <Compile Include="src\internal\uintp.cs" />\r
-    <Compile Include="src\internal\ushortp.cs" />\r
-    <Compile Include="src\internal\VectorBase.cs" />\r
-    <Compile Include="src\internal\VectorFloat.cs" />\r
-    <Compile Include="src\internal\VectorInteger.cs" />\r
-    <Compile Include="src\internal\VectorUint16Pair.cs" />\r
-    <Compile Include="src\internal\VectorUnsignedChar.cs" />\r
-    <Compile Include="src\internal\VideoViewSignal.cs" />\r
-    <Compile Include="src\internal\ViewContainer.cs" />\r
-    <Compile Include="src\internal\ViewImpl.cs" />\r
-    <Compile Include="src\internal\ViewMode.cs" />\r
-    <Compile Include="src\internal\ViewRegistry.cs" />\r
-    <Compile Include="src\internal\ViewResourceReadySignal.cs" />\r
-    <Compile Include="src\internal\ViewSignal.cs" />\r
-    <Compile Include="src\internal\ViewVisibilityChangedSignal.cs" />\r
-    <Compile Include="src\internal\ViewWrapper.cs" />\r
-    <Compile Include="src\internal\ViewWrapperImpl.cs" />\r
-    <Compile Include="src\internal\VisibilityChangeType.cs" />\r
-    <Compile Include="src\internal\VisualType.cs" />\r
-    <Compile Include="src\internal\WheelSignal.cs" />\r
-    <Compile Include="src\internal\WindowFocusSignalType.cs" />\r
-    <Compile Include="src\internal\VoidSignal.cs" />\r
-    <Compile Include="src\public\AlphaFunction.cs" />\r
-    <Compile Include="src\public\Animation.cs" />\r
-    <Compile Include="src\public\Color.cs" />\r
-    <Compile Include="src\public\CustomView\Spin.cs" />\r
-    <Compile Include="src\public\Degree.cs" />\r
-    <Compile Include="src\public\FlexContainer.cs" />\r
-    <Compile Include="src\public\FocusManager.cs" />\r
-    <Compile Include="src\public\Gesture.cs" />\r
-    <Compile Include="src\public\Hover.cs" />\r
-    <Compile Include="src\public\Key.cs" />\r
-    <Compile Include="src\public\KeyFrames.cs" />\r
-    <Compile Include="src\public\Layer.cs" />\r
-    <Compile Include="src\public\LongPressGesture.cs" />\r
-    <Compile Include="src\public\NUIApplication.cs" />\r
-    <Compile Include="src\public\NUIConstants.cs" />\r
-    <Compile Include="src\public\PanGesture.cs" />\r
-    <Compile Include="src\public\Path.cs" />\r
-    <Compile Include="src\public\PinchGesture.cs" />\r
-    <Compile Include="src\public\Position.cs" />\r
-    <Compile Include="src\public\Position2D.cs" />\r
-    <Compile Include="src\public\Property.cs" />\r
-    <Compile Include="src\public\Radian.cs" />\r
-    <Compile Include="src\public\Rectangle.cs" />\r
-    <Compile Include="src\public\RelativeVector2.cs" />\r
-    <Compile Include="src\public\RelativeVector3.cs" />\r
-    <Compile Include="src\public\RelativeVector4.cs" />\r
-    <Compile Include="src\public\RelayoutContainer.cs" />\r
-    <Compile Include="src\public\Rotation.cs" />\r
-    <Compile Include="src\public\Size2D.cs" />\r
-    <Compile Include="src\public\StyleManager.cs" />\r
-    <Compile Include="src\public\TableView.cs" />\r
-    <Compile Include="src\public\TapGesture.cs" />\r
-    <Compile Include="src\public\Timer.cs" />\r
-    <Compile Include="src\public\Touch.cs" />\r
-    <Compile Include="src\public\TTSPlayer.cs" />\r
-    <Compile Include="src\public\BaseComponents\ImageView.cs" />\r
-    <Compile Include="src\public\BaseComponents\TextEditor.cs" />\r
-    <Compile Include="src\public\BaseComponents\TextField.cs" />\r
-    <Compile Include="src\public\BaseComponents\TextLabel.cs" />\r
-    <Compile Include="src\public\BaseComponents\View.cs" />\r
-    <Compile Include="src\public\BaseComponents\CustomView.cs" />\r
-    <Compile Include="src\public\BaseComponents\VisualView.cs" />\r
-    <Compile Include="src\public\UIComponents\CheckBoxButton.cs" />\r
-    <Compile Include="src\public\UIComponents\PushButton.cs" />\r
-    <Compile Include="src\public\UIComponents\ScrollBar.cs" />\r
-    <Compile Include="src\public\Vector2.cs" />\r
-    <Compile Include="src\public\Vector3.cs" />\r
-    <Compile Include="src\public\Vector4.cs" />\r
-    <Compile Include="src\public\VideoView.cs" />\r
-    <Compile Include="src\public\VisualBase.cs" />\r
-    <Compile Include="src\public\VisualFactory.cs" />\r
-    <Compile Include="src\public\VisualMaps.cs" />\r
-    <Compile Include="src\public\Wheel.cs" />\r
-    <Compile Include="src\public\Window.cs" />\r
-  </ItemGroup>\r
-  <ItemGroup>\r
-    <Folder Include="Properties\" />\r
-  </ItemGroup>\r
-  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />\r
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it.\r
-               Other similar extension points exist, see Microsoft.Common.targets.\r
-       <Target Name="BeforeBuild">\r
-       </Target>\r
-       <Target Name="AfterBuild">\r
-       </Target>\r
-       -->\r
-  <PropertyGroup>\r
-    <!-- https://github.com/dotnet/corefxlab/tree/master/samples/NetCoreSample and\r
-                        https://docs.microsoft.com/en-us/dotnet/articles/core/tutorials/target-dotnetcore-with-msbuild\r
-               -->\r
-    <!-- We don't use any of MSBuild's resolution logic for resolving the framework, so just set these two\r
-                        properties to any folder that exists to skip the GetReferenceAssemblyPaths task (not target) and\r
-                        to prevent it from outputting a warning (MSB3644).\r
-               -->\r
-    <_TargetFrameworkDirectories>$(MSBuildThisFileDirectory)</_TargetFrameworkDirectories>\r
-    <_FullFrameworkReferenceAssemblyPaths>$(MSBuildThisFileDirectory)</_FullFrameworkReferenceAssemblyPaths>\r
-    <AutoUnifyAssemblyReferences>true</AutoUnifyAssemblyReferences>\r
-  </PropertyGroup>\r
-  <ProjectExtensions>\r
-    <VisualStudio>\r
-      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Debug|Any CPU">\r
-        <ProjectCorporateFlavorCfg />\r
-      </FlavorProperties>\r
-      <FlavorProperties GUID="{2F98DAC9-6F16-457B-AED7-D43CAC379341}" Configuration="Release|Any CPU">\r
-        <ProjectCorporateFlavorCfg />\r
-      </FlavorProperties>\r
-    </VisualStudio>\r
-  </ProjectExtensions>\r
-</Project>\r
+<Project Sdk="Microsoft.NET.Sdk">
+
+  <PropertyGroup>
+    <Version>0.2.42</Version>
+    <Authors>Samsung Electronics</Authors>
+    <Copyright>© Samsung Electronics Co., Ltd All Rights Reserved</Copyright>
+    <Description>
+      Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine.
+      It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries,
+      Music players, Games, Homescreens/launch pads, and so on.
+    </Description>
+    <PackageProjectUrl>https://www.tizen.org/</PackageProjectUrl>
+    <PackageLicenseUrl>https://www.apache.org/licenses/LICENSE-2.0</PackageLicenseUrl>
+    <PackageIconUrl>https://developer.tizen.org/sites/default/files/images/tizen-pinwheel-on-light-rgb_64_64.png</PackageIconUrl>
+  </PropertyGroup>
+
+  <PropertyGroup>
+    <TargetFramework>netstandard1.6</TargetFramework>
+    <DefineConstants>$(DefineConstants);DEBUG_ON;DOT_NET_CORE</DefineConstants>
+  </PropertyGroup>
+
+  <ItemGroup>
+    <PackageReference Include="System.Reflection.TypeExtensions" Version="4.3.0" />
+    <PackageReference Include="Tizen.Applications.Common" Version="1.5.8" />
+    <PackageReference Include="Tizen.Applications.UI" Version="1.5.8" />
+  </ItemGroup>
+
+</Project>
diff --git a/src/Tizen.NUI/Tizen.NUI.nuspec b/src/Tizen.NUI/Tizen.NUI.nuspec
deleted file mode 100755 (executable)
index b75edff..0000000
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0"?>
-<package>
- <metadata>
-  <id>Tizen.NUI</id>
-  <version>$version$</version>
-  <authors>Samsung Electronics</authors>
-  <requireLicenseAcceptance>false</requireLicenseAcceptance>
-  <licenseUrl>https://www.apache.org/licenses/LICENSE-2.0</licenseUrl>
-  <projectUrl>https://www.tizen.org/</projectUrl>
-  <iconUrl>https://developer.tizen.org/sites/default/files/images/tizen-pinwheel-on-light-rgb_64_64.png</iconUrl>
-  <copyright>© Samsung Electronics Co., Ltd All Rights Reserved</copyright>
-  <description>Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine. It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries, Music players, Games, Homescreens/launch pads, and so on. </description>
-  <dependencies>
-   <dependency id="Tizen.Applications.Common" version="1.5.1"/>
-   <dependency id="Tizen.Applications.UI" version="1.5.1"/>
-  </dependencies>
- </metadata>
- <files>
-  <file src="bin/$Configuration$/Tizen.NUI.dll" target="lib/netstandard1.3" />
- </files>
-</package>
-
diff --git a/src/Tizen.NUI/Tizen.NUI.project.json b/src/Tizen.NUI/Tizen.NUI.project.json
deleted file mode 100755 (executable)
index 8456a7c..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-{\r
-  "dependencies": {\r
-    "Microsoft.CSharp": "4.3.0",\r
-    "NETStandard.Library": "1.6.1",\r
-    "System.Reflection": "4.3.0",\r
-    "System.Reflection.TypeExtensions": "4.3.0",\r
-    "Tizen.Applications.Common": "1.5.1",\r
-    "Tizen.Applications.UI": "1.5.1"\r
-  },\r
-  "frameworks": {\r
-    "netstandard1.6": {}\r
-  }\r
-}
\ No newline at end of file
old mode 100755 (executable)
new mode 100644 (file)
index 5d64075..e94a32b
@@ -1,9 +1,9 @@
 \r
 Microsoft Visual Studio Solution File, Format Version 12.00\r
-# Visual Studio 14\r
-VisualStudioVersion = 14.0.25420.1\r
+# Visual Studio 15\r
+VisualStudioVersion = 15.0.26430.12\r
 MinimumVisualStudioVersion = 10.0.40219.1\r
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tizen.NUI", "Tizen.NUI.csproj", "{F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}"\r
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Tizen.NUI", "Tizen.NUI.csproj", "{3EAC9B20-9F79-4997-A168-C79E64DF6277}"\r
 EndProject\r
 Global\r
        GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
@@ -11,10 +11,10 @@ Global
                Release|Any CPU = Release|Any CPU\r
        EndGlobalSection\r
        GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
-               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU\r
-               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Debug|Any CPU.Build.0 = Debug|Any CPU\r
-               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Release|Any CPU.ActiveCfg = Release|Any CPU\r
-               {F03A3B48-9D9B-4BF3-92CE-BD63CADC3CD3}.Release|Any CPU.Build.0 = Release|Any CPU\r
+               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Debug|Any CPU.ActiveCfg = Debug|Any CPU\r
+               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Debug|Any CPU.Build.0 = Debug|Any CPU\r
+               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Release|Any CPU.ActiveCfg = Release|Any CPU\r
+               {3EAC9B20-9F79-4997-A168-C79E64DF6277}.Release|Any CPU.Build.0 = Release|Any CPU\r
        EndGlobalSection\r
        GlobalSection(SolutionProperties) = preSolution\r
                HideSolutionNode = FALSE\r