if (att_state->fast_clear) {
surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
+ /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
+ *
+ * "After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on
+ * that render target."
+ *
+ * This comment is a bit cryptic and doesn't really tell you what's
+ * going or what's really needed. It appears that fast clear ops are
+ * not properly synchronized with other drawing. This means that we
+ * cannot have a fast clear operation in the pipe at the same time as
+ * other regular drawing operations. We need to use a PIPE_CONTROL
+ * to ensure that the contents of the previous draw hit the render
+ * target before we resolve and then use a second PIPE_CONTROL after
+ * the resolve to ensure that it is completed before any additional
+ * drawing occurs.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
+ ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
+
blorp_fast_clear(&batch, &surf, iview->isl.format,
iview->isl.base_level,
iview->isl.base_array_layer, fb->layers,
render_area.offset.x + render_area.extent.width,
render_area.offset.y + render_area.extent.height);
- /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
- *
- * "After Render target fast clear, pipe-control with color cache
- * write-flush must be issued before sending any DRAW commands on
- * that render target."
- */
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
} else {