Before, we were calculating up-front and then filling in later. Now we
just grow as needed in anv_nir_apply_pipeline_layout.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
}
}
+ uint32_t *param = brw_stage_prog_data_add_params(prog_data,
+ map->image_count *
+ BRW_IMAGE_PARAM_SIZE);
struct anv_push_constants *null_data = NULL;
- uint32_t *param = prog_data->param + (shader->num_uniforms / 4);
const struct brw_image_param *image_param = null_data->images;
for (uint32_t i = 0; i < map->image_count; i++) {
setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
param += BRW_IMAGE_PARAM_SIZE;
image_param ++;
}
+ assert(param == prog_data->param + prog_data->nr_params);
shader->num_uniforms += map->image_count * BRW_IMAGE_PARAM_SIZE * 4;
}
prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
}
- if (nir->info.num_images > 0) {
- prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
- pipeline->needs_data_cache = true;
- }
-
- if (nir->info.num_ssbos > 0)
+ if (nir->info.num_ssbos > 0 || nir->info.num_images > 0)
pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {