[SKIA / CHROMIUM] Add some canvas tests to test_expectations to prepare for changes...
authorcommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Wed, 18 Jan 2012 22:27:41 +0000 (22:27 +0000)
committercommit-queue@webkit.org <commit-queue@webkit.org@268f45cc-cd09-0410-ab3c-d52691b4dbfc>
Wed, 18 Jan 2012 22:27:41 +0000 (22:27 +0000)
https://bugs.webkit.org/show_bug.cgi?id=76469

Patch by Brian Salomon <bsalomon@google.com> on 2012-01-18
Reviewed by Stephen White.

* platform/chromium/test_expectations.txt:

git-svn-id: http://svn.webkit.org/repository/webkit/trunk@105320 268f45cc-cd09-0410-ab3c-d52691b4dbfc

LayoutTests/ChangeLog
LayoutTests/platform/chromium/test_expectations.txt

index bfae9bd..d8d0bdf 100644 (file)
@@ -1,3 +1,12 @@
+2012-01-18  Brian Salomon  <bsalomon@google.com>
+
+        [SKIA / CHROMIUM] Add some canvas tests to test_expectations to prepare for changes to use sw-rasterized paths in skia-gpu
+        https://bugs.webkit.org/show_bug.cgi?id=76469
+
+        Reviewed by Stephen White.
+
+        * platform/chromium/test_expectations.txt:
+
 2012-01-18  Csaba Osztrogonác  <ossy@webkit.org>
 
         [Qt] REGRESSION(r105310): Two inspector tests fails
index fd3e11c..911c82c 100644 (file)
@@ -2047,8 +2047,8 @@ BUGWK45991 LINUX WIN : canvas/philip/tests/2d.gradient.radial.cone.shape2.html =
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.gradient.radial.outside3.html = TEXT
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.gradient.radial.touch1.html = TEXT
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.gradient.radial.touch3.html = TEXT
-BUGWK45991 LINUX WIN : canvas/philip/tests/2d.line.width.basic.html = TEXT
-BUGWK45991 LINUX WIN : canvas/philip/tests/2d.line.width.transformed.html = TEXT
+BUGWK45991 : canvas/philip/tests/2d.line.width.basic.html = TEXT
+BUGWK45991 : canvas/philip/tests/2d.line.width.transformed.html = TEXT
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.path.arc.angle.3.html = TEXT
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.path.arc.angle.5.html = TEXT
 BUGWK45991 LINUX WIN CPU : canvas/philip/tests/2d.path.arcTo.shape.curve1.html = TEXT
@@ -2057,8 +2057,8 @@ BUGWK45991 LINUX WIN : canvas/philip/tests/2d.pattern.paint.norepeat.coord3.html
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.pattern.paint.repeatx.coord1.html = TEXT
 BUGWK45991 LINUX WIN : canvas/philip/tests/2d.pattern.paint.repeaty.coord1.html = TEXT
 BUGWK45991 LINUX WIN CPU : canvas/philip/tests/2d.shadow.enable.blur.html = TEXT
-BUGWK45991 LINUX WIN : canvas/philip/tests/2d.transformation.setTransform.skewed.html = TEXT
-BUGWK45991 LINUX WIN : canvas/philip/tests/2d.transformation.transform.skewed.html = TEXT
+BUGWK45991 : canvas/philip/tests/2d.transformation.setTransform.skewed.html = TEXT
+BUGWK45991 : canvas/philip/tests/2d.transformation.transform.skewed.html = TEXT
 
 // These SVG tests have been flaky on Win from quite some time.
 // Hard to pin down which roll introduced the flakiness.
@@ -2640,6 +2640,8 @@ BUGBSALOMON GPU : fast/canvas/canvas-composite-fill-repaint.html = IMAGE
 BUGBSALOMON GPU : fast/canvas/canvas-composite-transformclip.html = IMAGE
 BUGBSALOMON GPU : fast/canvas/canvas-composite.html = IMAGE
 BUGBSALOMON GPU : fast/canvas/canvas-transform-skewed.html = IMAGE
+BUGBSALOMON GPU : fast/canvas/image-object-in-canvas.html = IMAGE
+BUGBSALOMON GPU : fast/canvas/image-pattern-rotate.html = IMAGE
 
 // Will need windows and linux baselines
 
@@ -3431,8 +3433,6 @@ BUGWK68437 LEOPARD GPU : fast/canvas/canvas-text-alignment.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/canvas-transforms-during-path.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/fillrect-gradient-zero-stops.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/fillrect_gradient.html = IMAGE
-BUGWK68437 LEOPARD GPU : fast/canvas/image-object-in-canvas.html = IMAGE
-BUGWK68437 LEOPARD GPU : fast/canvas/image-pattern-rotate.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/patternfill-repeat.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/setWidthResetAfterForcedRender.html = IMAGE
 BUGWK68437 LEOPARD GPU : fast/canvas/shadow-offset-4.html = IMAGE