mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
authorMarek Olšák <marek.olsak@amd.com>
Thu, 16 Nov 2017 15:19:22 +0000 (16:19 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 13 Feb 2018 00:00:45 +0000 (01:00 +0100)
Reviewed-by: Brian Paul <brianp@vmware.com>
src/compiler/glsl/ir.h
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_drawpixels.c
src/compiler/shader_enums.h
src/mesa/program/prog_statevars.h

index b849c93..6d3ef89 100644 (file)
@@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout);
  * \sa ir_variable::state_slots
  */
 struct ir_state_slot {
-   gl_state_index16 tokens[5];
+   gl_state_index16 tokens[STATE_LENGTH];
    int swizzle;
 };
 
index 216cc88..2acd951 100644 (file)
@@ -89,7 +89,7 @@ struct nir_instr;
  * \sa nir_variable::state_slots
  */
 typedef struct {
-   gl_state_index16 tokens[5];
+   gl_state_index16 tokens[STATE_LENGTH];
    int swizzle;
 } nir_state_slot;
 
@@ -2653,7 +2653,7 @@ void nir_lower_passthrough_edgeflags(nir_shader *shader);
 void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
 
 typedef struct nir_lower_wpos_ytransform_options {
-   gl_state_index16 state_tokens[5];
+   gl_state_index16 state_tokens[STATE_LENGTH];
    bool fs_coord_origin_upper_left :1;
    bool fs_coord_origin_lower_left :1;
    bool fs_coord_pixel_center_integer :1;
@@ -2665,9 +2665,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
 bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
 
 typedef struct nir_lower_drawpixels_options {
-   gl_state_index16 texcoord_state_tokens[5];
-   gl_state_index16 scale_state_tokens[5];
-   gl_state_index16 bias_state_tokens[5];
+   gl_state_index16 texcoord_state_tokens[STATE_LENGTH];
+   gl_state_index16 scale_state_tokens[STATE_LENGTH];
+   gl_state_index16 bias_state_tokens[STATE_LENGTH];
    unsigned drawpix_sampler;
    unsigned pixelmap_sampler;
    bool pixel_maps :1;
index 4d43f42..5cc358d 100644 (file)
@@ -68,7 +68,7 @@ get_texcoord(lower_drawpixels_state *state)
 
 static nir_variable *
 create_uniform(nir_shader *shader, const char *name,
-               const gl_state_index16 state_tokens[5])
+               const gl_state_index16 state_tokens[STATE_LENGTH])
 {
    nir_variable *var = nir_variable_create(shader,
                                            nir_var_uniform,
index d1e875b..ac83c65 100644 (file)
@@ -48,6 +48,12 @@ typedef enum
    MESA_SHADER_COMPUTE = 5,
 } gl_shader_stage;
 
+/**
+ * Number of STATE_* values we need to address any GL state.
+ * Used to dimension arrays.
+ */
+#define STATE_LENGTH 5
+
 typedef short gl_state_index16; /* see enum gl_state_index */
 
 const char *gl_shader_stage_name(gl_shader_stage stage);
index 6d3cc94..6cb3531 100644 (file)
@@ -37,12 +37,6 @@ extern "C" {
 struct gl_context;
 struct gl_program_parameter_list;
 
-/**
- * Number of STATE_* values we need to address any GL state.
- * Used to dimension arrays.
- */
-#define STATE_LENGTH 5
-
 
 /**
  * Used for describing GL state referenced from inside ARB vertex and