// Final flush
Flush();
- ClearTextureUpdateQueue();
-
- // Remove all create queue and command queue.
- // Note that all memory are already deallocated at Final flush.
- mCreateTextureQueue = {};
- mCreateBufferQueue = {};
- mCreateFramebufferQueue = {};
- mTextureMipmapGenerationRequests = {};
- mCommandQueue = {};
-
if(mContext)
{
mContext->GlContextDestroyed();
}
/**
- * @brief Clears the texture update queue
- */
- void ClearTextureUpdateQueue()
- {
- // Remove remained CPU-allocated texture memory
- while(!mTextureUpdateRequests.empty())
- {
- auto& request = mTextureUpdateRequests.front();
- auto& source = request.second;
-
- if(source.sourceType == Graphics::TextureUpdateSourceInfo::Type::MEMORY)
- {
- // free staging memory
- free(source.memorySource.memory);
- }
- mTextureUpdateRequests.pop();
- }
- }
-
- /**
* @brief Flushes all pending updates
*
* Function flushes all pending resource constructions,
*/
void Flush()
{
- if(DALI_LIKELY(!mIsShuttingDown))
+ if(!mCreateTextureQueue.empty() ||
+ !mCreateBufferQueue.empty() ||
+ !mCreateFramebufferQueue.empty() ||
+ !mTextureUpdateRequests.empty() ||
+ !mTextureMipmapGenerationRequests.empty())
{
- if(!mCreateTextureQueue.empty() ||
- !mCreateBufferQueue.empty() ||
- !mCreateFramebufferQueue.empty() ||
- !mTextureUpdateRequests.empty() ||
- !mTextureMipmapGenerationRequests.empty())
- {
- mGraphics->ActivateResourceContext();
- }
+ mGraphics->ActivateResourceContext();
+ }
- // Process creations
- ProcessCreateQueues();
+ // Process creations
+ ProcessCreateQueues();
- // Process updates
- ProcessTextureUpdateQueue();
+ // Process updates
+ ProcessTextureUpdateQueue();
- // Process texture mipmap generation requests
- ProcessTextureMipmapGenerationQueue();
+ // Process texture mipmap generation requests
+ ProcessTextureMipmapGenerationQueue();
- // Process main command queue
- ProcessCommandQueues();
- }
+ // Process main command queue
+ ProcessCommandQueues();
// Reset texture cache in the contexts while destroying textures
ResetTextureCache();