'<(skia_src_path)/core/SkMaskGamma.h',
'<(skia_src_path)/core/SkMath.cpp',
'<(skia_src_path)/core/SkMatrix.cpp',
- '<(skia_src_path)/core/SkMatrixClipStateMgr.cpp',
- '<(skia_src_path)/core/SkMatrixClipStateMgr.h',
'<(skia_src_path)/core/SkMessageBus.h',
'<(skia_src_path)/core/SkMetaData.cpp',
'<(skia_src_path)/core/SkMipMap.cpp',
+++ /dev/null
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkMatrixClipStateMgr.h"
-#include "SkPictureRecord.h"
-
-bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
- const SkPath& path,
- SkRegion::Op op,
- bool doAA,
- int matrixID) {
- int pathID = picRecord->addPathToHeap(path);
-
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kPath_ClipType;
- newClip->fGeom.fPathID = pathID;
- newClip->fOp = op;
- newClip->fDoAA = doAA;
- newClip->fMatrixID = matrixID;
- return false;
-}
-
-bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
- int regionID,
- SkRegion::Op op,
- int matrixID) {
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kRegion_ClipType;
- newClip->fGeom.fRegionID = regionID;
- newClip->fOp = op;
- newClip->fDoAA = true; // not necessary but sanity preserving
- newClip->fMatrixID = matrixID;
- return false;
-}
-
-void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
- const SkMatrix& current = this->lookupMat(currentMatID);
- const SkMatrix& desired = this->lookupMat(desiredMatID);
-
- SkMatrix delta;
- bool result = current.invert(&delta);
- if (result) {
- delta.preConcat(desired);
- }
- fPicRecord->recordConcat(delta);
-}
-
-// Note: this only writes out the clips for the current save state. To get the
-// entire clip stack requires iterating of the entire matrix/clip stack.
-void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
- SkMatrixClipStateMgr* mgr) {
- for (int i = 0; i < fClips.count(); ++i) {
- ClipOp& curClip = fClips[i];
-
- // TODO: use the matrix ID to skip writing the identity matrix
- // over and over, i.e.:
- // if (*curMatID != curClip.fMatrixID) {
- // mgr->writeDeltaMat...
- // *curMatID...
- // }
- // Right now this optimization would throw off the testing harness.
- // TODO: right now we're writing out the delta matrix from the prior
- // matrix state. This is a side-effect of writing out the entire
- // clip stack and should be resolved when that is fixed.
- mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
- *curMatID = curClip.fMatrixID;
-
- size_t offset = 0;
-
- switch (curClip.fClipType) {
- case kRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
- curClip.fOp, curClip.fDoAA);
- break;
- case kRRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
- curClip.fDoAA);
- break;
- case kPath_ClipType:
- offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
- curClip.fDoAA);
- break;
- case kRegion_ClipType: {
- const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
- offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
- break;
- }
- default:
- SkASSERT(0);
- }
-
- mgr->addClipOffset(offset);
- }
-}
-
-SkMatrixClipStateMgr::SkMatrixClipStateMgr()
- : fPicRecord(NULL)
- , fMatrixClipStack(sizeof(MatrixClipState),
- fMatrixClipStackStorage,
- sizeof(fMatrixClipStackStorage))
- , fCurOpenStateID(kIdentityWideOpenStateID) {
-
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
- // The first slot in the matrix dictionary is reserved for the identity matrix
- fMatrixDict.append()->reset();
-
- fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
- new (fCurMCState) MatrixClipState(NULL); // balanced in restore()
-
-#ifdef SK_DEBUG
- fActualDepth = 0;
-#endif
-}
-
-SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
- for (int i = 0; i < fRegionDict.count(); ++i) {
- SkDELETE(fRegionDict[i]);
- }
-
- SkDELETE(fSkipOffsets);
-}
-
-
-int SkMatrixClipStateMgr::MCStackPush() {
- MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
- new (newTop) MatrixClipState(fCurMCState); // balanced in restore()
- fCurMCState = newTop;
-
- SkDEBUGCODE(this->validate();)
-
- return fMatrixClipStack.count();
-}
-
-int SkMatrixClipStateMgr::save() {
- SkDEBUGCODE(this->validate();)
-
- return this->MCStackPush();
-}
-
-int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
- SkCanvas::SaveFlags flags) {
-#ifdef SK_DEBUG
- if (fCurMCState->fIsSaveLayer) {
- SkASSERT(0 == fSkipOffsets->count());
- }
-#endif
-
- // Since the saveLayer call draws something we need to potentially dump
- // out the MC state
- SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
-
- int result = this->MCStackPush();
- ++fCurMCState->fLayerID;
- fCurMCState->fIsSaveLayer = true;
-
-#ifdef SK_DEBUG
- if (saved) {
- fCurMCState->fExpectedDepth++; // 1 for nesting save
- }
- fCurMCState->fExpectedDepth++; // 1 for saveLayer
-#endif
-
- *fStateIDStack.append() = fCurOpenStateID;
- fCurMCState->fSavedSkipOffsets = fSkipOffsets;
-
- // TODO: recycle these rather then new & deleting them on every saveLayer/
- // restore
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
- fPicRecord->recordSaveLayer(bounds, paint, flags);
-#ifdef SK_DEBUG
- fActualDepth++;
-#endif
- return result;
-}
-
-void SkMatrixClipStateMgr::restore() {
- SkDEBUGCODE(this->validate();)
-
- if (fCurMCState->fIsSaveLayer) {
- if (fCurMCState->fHasOpen) {
- fCurMCState->fHasOpen = false;
- fPicRecord->recordRestore(); // Close the open block inside the saveLayer
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- } else {
- SkASSERT(0 == fSkipOffsets->count());
- }
-
- // The saveLayer's don't carry any matrix or clip state in the
- // new scheme so make sure the saveLayer's recordRestore doesn't
- // try to finalize them (i.e., fill in their skip offsets).
- fPicRecord->recordRestore(false); // close of saveLayer
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
-
- SkASSERT(fStateIDStack.count() >= 1);
- fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
- fStateIDStack.pop();
-
- SkASSERT(0 == fSkipOffsets->count());
- SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
-
- SkDELETE(fSkipOffsets);
- fSkipOffsets = fCurMCState->fSavedSkipOffsets;
- }
-
- bool prevHadOpen = fCurMCState->fHasOpen;
- bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
-
- fCurMCState->~MatrixClipState(); // balanced in save()
- fMatrixClipStack.pop_back();
- fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
-
- if (!prevWasSaveLayer) {
- fCurMCState->fHasOpen = prevHadOpen;
- }
-
- if (fCurMCState->fIsSaveLayer) {
- if (0 != fSkipOffsets->count()) {
- SkASSERT(fCurMCState->fHasOpen);
- }
- }
-
- SkDEBUGCODE(this->validate();)
-}
-
-// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
-int32_t SkMatrixClipStateMgr::NewMCStateID() {
- // TODO: guard against wrap around
- // TODO: make uint32_t
- static int32_t gMCStateID = kIdentityWideOpenStateID;
- ++gMCStateID;
- return gMCStateID;
-}
-
-bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
- return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
-}
-
-bool SkMatrixClipStateMgr::call(CallType callType) {
- SkDEBUGCODE(this->validate();)
-
- if (kMatrix_CallType == callType || kClip_CallType == callType) {
- fCurMCState->fMCStateID = NewMCStateID();
- SkDEBUGCODE(this->validate();)
- return false;
- }
-
- SkASSERT(kOther_CallType == callType);
-
- if (fCurMCState->fMCStateID == fCurOpenStateID) {
- // Required MC state is already active one - nothing to do
- SkDEBUGCODE(this->validate();)
- return false;
- }
-
- if (kIdentityWideOpenStateID != fCurOpenStateID &&
- !this->isNestingMCState(fCurOpenStateID)) {
- // Don't write a restore if the open state is one in which a saveLayer
- // is nested. The save after the saveLayer's restore will close it.
- fPicRecord->recordRestore(); // Close the open block
- fCurMCState->fHasOpen = false;
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- }
-
- // Install the required MC state as the active one
- fCurOpenStateID = fCurMCState->fMCStateID;
-
- if (kIdentityWideOpenStateID == fCurOpenStateID) {
- SkASSERT(0 == fActualDepth);
- SkASSERT(!fCurMCState->fHasOpen);
- SkASSERT(0 == fSkipOffsets->count());
- return false;
- }
-
- SkASSERT(!fCurMCState->fHasOpen);
- SkASSERT(0 == fSkipOffsets->count());
- fCurMCState->fHasOpen = true;
- fPicRecord->recordSave();
-#ifdef SK_DEBUG
- fActualDepth++;
- SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
-#endif
-
- // write out clips
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- const MatrixClipState* state;
- // Loop back across the MC states until the last saveLayer. The MC
- // state in front of the saveLayer has already been written out.
- for (state = (const MatrixClipState*) iter.prev();
- state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- if (state->fIsSaveLayer) {
- break;
- }
- }
-
- int curMatID;
-
- if (NULL == state) {
- // There was no saveLayer in the MC stack so we need to output them all
- iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
- state = (const MatrixClipState*) iter.next();
- curMatID = kIdentityMatID;
- } else {
- // SkDeque's iterators actually return the previous location so we
- // need to reverse and go forward one to get back on track.
- iter.next();
- SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
- SkASSERT(test == state);
-
- curMatID = state->fMatrixInfo->getID(this);
-
- // TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
- // doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
- // This assumption will be removed when we explicitly store the clip state in
- // self-contained objects. It is valid for the small set of skps.
- if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
- // By the above assumption the SaveLayer's MC state has already been
- // written out by the prior Save so don't output it again.
- state = (const MatrixClipState*) iter.next();
- }
- }
-
- for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
- state->fClipInfo->writeClip(&curMatID, this);
- }
-
- // write out matrix
- // TODO: this test isn't quite right. It should be:
- // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
- // but right now the testing harness always expects a matrix if
- // the matrices are non-I
- if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
- // TODO: writing out the delta matrix here is an artifact of the writing
- // out of the entire clip stack (with its matrices). Ultimately we will
- // write out the CTM here when the clip state is collapsed to a single path.
- this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
- }
-
- SkDEBUGCODE(this->validate();)
- return true;
-}
-
-// Fill in the skip offsets for all the clips written in the current block
-void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
- for (int i = 0; i < fSkipOffsets->count(); ++i) {
- SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
- SkASSERT(-1 == peek);
- writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
- }
-
- fSkipOffsets->rewind();
- SkASSERT(0 == fSkipOffsets->count());
-}
-
-void SkMatrixClipStateMgr::finish() {
- if (kIdentityWideOpenStateID != fCurOpenStateID) {
- fPicRecord->recordRestore(); // Close the open block
- fCurMCState->fHasOpen = false;
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- fCurOpenStateID = kIdentityWideOpenStateID;
- SkASSERT(!fCurMCState->fHasOpen);
- }
-}
-
-#ifdef SK_DEBUG
-void SkMatrixClipStateMgr::validate() {
- if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
- // The current state is the active one so it should have a skip
- // offset for each clip
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- int clipCount = 0;
- for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
- state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
- clipCount += state->fClipInfo->numClips();
- }
- if (state->fIsSaveLayer) {
- break;
- }
- }
-
- SkASSERT(fSkipOffsets->count() == clipCount);
- }
-}
-#endif
-
-int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
- int index = fRegionDict.count();
- *fRegionDict.append() = SkNEW(SkRegion(region));
- return index;
-}
-
-int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
- if (mat.isIdentity()) {
- return kIdentityMatID;
- }
-
- *fMatrixDict.append() = mat;
- return fMatrixDict.count()-1;
-}
+++ /dev/null
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkMatrixClipStateMgr_DEFINED
-#define SkMatrixClipStateMgr_DEFINED
-
-#include "SkCanvas.h"
-#include "SkMatrix.h"
-#include "SkRegion.h"
-#include "SkRRect.h"
-#include "SkTypes.h"
-#include "SkTDArray.h"
-
-class SkPictureRecord;
-class SkWriter32;
-
-// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
-// a series of save/restore blocks of consistent matrix clip state, e.g.:
-//
-// save
-// clip(s)
-// concat
-// ... draw ops ...
-// restore
-//
-// SaveLayers simply add another level, e.g.:
-//
-// save
-// clip(s)
-// concat
-// ... draw ops ...
-// saveLayer
-// save
-// clip(s)
-// concat
-// ... draw ops ...
-// restore
-// restore
-// restore
-//
-// As a side effect of this process all saves and saveLayers will become
-// kMatrixClip_SaveFlag style saves/saveLayers.
-
-// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
-// and matrix calls sent to SkCanvas in order to track the current matrix/clip
-// state. All the other canvas calls get funnelled into a generic "call" entry
-// point that signals that a state block is required.
-class SkMatrixClipStateMgr {
-public:
- static const int32_t kIdentityWideOpenStateID = 0;
- static const int kIdentityMatID = 0;
-
- class MatrixClipState : SkNoncopyable {
- public:
- class MatrixInfo {
- public:
- void reset() {
- fMatrixID = kIdentityMatID;
- fMatrix.reset();
- }
-
- void preTranslate(SkScalar dx, SkScalar dy) {
- fMatrixID = -1;
- fMatrix.preTranslate(dx, dy);
- }
-
- void preScale(SkScalar sx, SkScalar sy) {
- fMatrixID = -1;
- fMatrix.preScale(sx, sy);
- }
-
- void preRotate(SkScalar degrees) {
- fMatrixID = -1;
- fMatrix.preRotate(degrees);
- }
-
- void preSkew(SkScalar sx, SkScalar sy) {
- fMatrixID = -1;
- fMatrix.preSkew(sx, sy);
- }
-
- void preConcat(const SkMatrix& matrix) {
- fMatrixID = -1;
- fMatrix.preConcat(matrix);
- }
-
- void setMatrix(const SkMatrix& matrix) {
- fMatrixID = -1;
- fMatrix = matrix;
- }
-
- int getID(SkMatrixClipStateMgr* mgr) {
- if (fMatrixID >= 0) {
- return fMatrixID;
- }
-
- fMatrixID = mgr->addMatToDict(fMatrix);
- return fMatrixID;
- }
-
- private:
- SkMatrix fMatrix;
- int fMatrixID;
-
- typedef SkNoncopyable INHERITED;
- };
-
- class ClipInfo : SkNoncopyable {
- public:
- ClipInfo() {}
-
- bool clipRect(const SkRect& rect,
- SkRegion::Op op,
- bool doAA,
- int matrixID) {
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kRect_ClipType;
- newClip->fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect
- newClip->fOp = op;
- newClip->fDoAA = doAA;
- newClip->fMatrixID = matrixID;
- return false;
- }
-
- bool clipRRect(const SkRRect& rrect,
- SkRegion::Op op,
- bool doAA,
- int matrixID) {
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kRRect_ClipType;
- newClip->fGeom.fRRect = rrect;
- newClip->fOp = op;
- newClip->fDoAA = doAA;
- newClip->fMatrixID = matrixID;
- return false;
- }
-
- bool clipPath(SkPictureRecord* picRecord,
- const SkPath& path,
- SkRegion::Op op,
- bool doAA,
- int matrixID);
- bool clipRegion(SkPictureRecord* picRecord,
- int regionID,
- SkRegion::Op op,
- int matrixID);
- void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
-
- SkDEBUGCODE(int numClips() const { return fClips.count(); })
-
- private:
- enum ClipType {
- kRect_ClipType,
- kRRect_ClipType,
- kPath_ClipType,
- kRegion_ClipType
- };
-
- class ClipOp {
- public:
- ClipType fClipType;
-
- union {
- SkRRect fRRect; // also stores clip rect
- int fPathID;
- int fRegionID;
- } fGeom;
-
- bool fDoAA;
- SkRegion::Op fOp;
-
- // The CTM in effect when this clip call was issued
- int fMatrixID;
- };
-
- SkTDArray<ClipOp> fClips;
-
- typedef SkNoncopyable INHERITED;
- };
-
- MatrixClipState(MatrixClipState* prev)
- : fPrev(prev)
- {
- fHasOpen = false;
-
- if (NULL == prev) {
- fLayerID = 0;
-
- fMatrixInfoStorage.reset();
- fMatrixInfo = &fMatrixInfoStorage;
- fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage
-
- // The identity/wide-open-clip state is current by default
- fMCStateID = kIdentityWideOpenStateID;
-#ifdef SK_DEBUG
- fExpectedDepth = 1;
-#endif
- }
- else {
- fLayerID = prev->fLayerID;
-
- fMatrixInfoStorage = *prev->fMatrixInfo;
- fMatrixInfo = &fMatrixInfoStorage;
-
- // We don't copy the ClipOps of the previous clip states
- fClipInfo = &fClipInfoStorage;
-
- // Initially a new save/saveLayer represents the same MC state
- // as its predecessor.
- fMCStateID = prev->fMCStateID;
-#ifdef SK_DEBUG
- fExpectedDepth = prev->fExpectedDepth;
-#endif
- }
-
- fIsSaveLayer = false;
- }
-
- MatrixInfo* fMatrixInfo;
- MatrixInfo fMatrixInfoStorage;
-
- ClipInfo* fClipInfo;
- ClipInfo fClipInfoStorage;
-
- // Tracks the current depth of saveLayers to support the isDrawingToLayer call
- int fLayerID;
- // Does this MC state represent a saveLayer call?
- bool fIsSaveLayer;
-
- // The next field is only valid when fIsSaveLayer is set.
- SkTDArray<int>* fSavedSkipOffsets;
-
- // Does the MC state have an open block in the skp?
- bool fHasOpen;
-
- MatrixClipState* fPrev;
-
-#ifdef SK_DEBUG
- int fExpectedDepth; // debugging aid
-#endif
-
- int32_t fMCStateID;
- };
-
- enum CallType {
- kMatrix_CallType,
- kClip_CallType,
- kOther_CallType
- };
-
- SkMatrixClipStateMgr();
- ~SkMatrixClipStateMgr();
-
- void init(SkPictureRecord* picRecord) {
- // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
- // is owned by the SkPictureRecord object
- fPicRecord = picRecord;
- }
-
- SkPictureRecord* getPicRecord() { return fPicRecord; }
-
- // TODO: need to override canvas' getSaveCount. Right now we pass the
- // save* and restore calls on to the base SkCanvas in SkPictureRecord but
- // this duplicates effort.
- int getSaveCount() const { return fMatrixClipStack.count(); }
-
- int save();
-
- int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
-
- bool isDrawingToLayer() const {
- return fCurMCState->fLayerID > 0;
- }
-
- void restore();
-
- void translate(SkScalar dx, SkScalar dy) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->preTranslate(dx, dy);
- }
-
- void scale(SkScalar sx, SkScalar sy) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->preScale(sx, sy);
- }
-
- void rotate(SkScalar degrees) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->preRotate(degrees);
- }
-
- void skew(SkScalar sx, SkScalar sy) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->preSkew(sx, sy);
- }
-
- void concat(const SkMatrix& matrix) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->preConcat(matrix);
- }
-
- void setMatrix(const SkMatrix& matrix) {
- this->call(kMatrix_CallType);
- fCurMCState->fMatrixInfo->setMatrix(matrix);
- }
-
- bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
- this->call(SkMatrixClipStateMgr::kClip_CallType);
- return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
- fCurMCState->fMatrixInfo->getID(this));
- }
-
- bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
- this->call(SkMatrixClipStateMgr::kClip_CallType);
- return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
- fCurMCState->fMatrixInfo->getID(this));
- }
-
- bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
- this->call(SkMatrixClipStateMgr::kClip_CallType);
- return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
- fCurMCState->fMatrixInfo->getID(this));
- }
-
- bool clipRegion(const SkRegion& region, SkRegion::Op op) {
- this->call(SkMatrixClipStateMgr::kClip_CallType);
- int regionID = this->addRegionToDict(region);
- return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
- fCurMCState->fMatrixInfo->getID(this));
- }
-
- bool call(CallType callType);
-
- void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
-
- void finish();
-
-protected:
- SkPictureRecord* fPicRecord;
-
- uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states
- SkDeque fMatrixClipStack;
- MatrixClipState* fCurMCState;
-
- // This dictionary doesn't actually de-duplicate the matrices (except for the
- // identity matrix). It merely stores the matrices and allows them to be looked
- // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
- // which stores the ID so a revisited clip/matrix (via popping the stack) will
- // use the same ID.
- SkTDArray<SkMatrix> fMatrixDict;
-
- SkTDArray<SkRegion*> fRegionDict;
-
- // The MCStateID of the state currently in effect in the byte stream. 0 if none.
- int32_t fCurOpenStateID;
- // The skip offsets for the current open state. These are the locations in the
- // skp that must be filled in when the current open state is closed. These are
- // here rather then distributed across the MatrixClipState's because saveLayers
- // can cause MC states to be nested.
- SkTDArray<int32_t> *fSkipOffsets; // TODO: should we store u32 or size_t instead?
-
- SkDEBUGCODE(void validate();)
-
- int MCStackPush();
-
- void addClipOffset(size_t offset) {
- SkASSERT(NULL != fSkipOffsets);
- SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
- SkASSERT(fCurMCState->fHasOpen);
- SkASSERT(!fCurMCState->fIsSaveLayer);
-
- *fSkipOffsets->append() = SkToS32(offset);
- }
-
- void writeDeltaMat(int currentMatID, int desiredMatID);
- static int32_t NewMCStateID();
-
- int addRegionToDict(const SkRegion& region);
- const SkRegion* lookupRegion(int index) {
- SkASSERT(index >= 0 && index < fRegionDict.count());
- return fRegionDict[index];
- }
-
- // TODO: add stats to check if the dictionary really does
- // reduce the size of the SkPicture.
- int addMatToDict(const SkMatrix& mat);
- const SkMatrix& lookupMat(int index) {
- SkASSERT(index >= 0 && index < fMatrixDict.count());
- return fMatrixDict[index];
- }
-
- bool isNestingMCState(int stateID);
-
-#ifdef SK_DEBUG
- int fActualDepth;
-#endif
-
- // save layers are nested within a specific MC state. This stack tracks
- // the nesting MC state's ID as save layers are pushed and popped.
- SkTDArray<int> fStateIDStack;
-};
-
-#endif
fBitmapHeap = SkNEW(SkBitmapHeap);
fFlattenableHeap.setBitmapStorage(fBitmapHeap);
-#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
fFirstSavedLayerIndex = kNoSavedLayerIndex;
-#endif
-
fInitialSaveCount = kNoInitialSave;
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.init(this);
-#endif
}
SkPictureRecord::~SkPictureRecord() {
}
void SkPictureRecord::willSave() {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.save();
-#else
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
this->recordSave();
-#endif
this->INHERITED::willSave();
}
SkCanvas::SaveLayerStrategy SkPictureRecord::willSaveLayer(const SkRect* bounds,
const SkPaint* paint, SaveFlags flags) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.saveLayer(bounds, paint, flags);
-#else
// record the offset to us, making it non-positive to distinguish a save
// from a clip entry.
fRestoreOffsetStack.push(-(int32_t)fWriter.bytesWritten());
if (kNoSavedLayerIndex == fFirstSavedLayerIndex) {
fFirstSavedLayerIndex = fRestoreOffsetStack.count();
}
-#endif
this->INHERITED::willSaveLayer(bounds, paint, flags);
/* No need for a (potentially very big) layer which we don't actually need
}
bool SkPictureRecord::isDrawingToLayer() const {
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- return fMCMgr.isDrawingToLayer();
-#else
return fFirstSavedLayerIndex != kNoSavedLayerIndex;
-#endif
}
/*
*/
static bool remove_save_layer2(SkWriter32* writer, int32_t offset,
SkPaintDictionary* paintDict) {
-
// back up to the save block
// TODO: add a stack to track save*/restore offsets rather than searching backwards
while (offset > 0) {
SkASSERT(fRestoreOffsetStack.count() > 1);
#endif
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- if (fMCMgr.getSaveCount() == 1) {
- return;
- }
-
- fMCMgr.restore();
-#else
// check for underflow
if (fRestoreOffsetStack.count() == 0) {
return;
}
fRestoreOffsetStack.pop();
-#endif
this->INHERITED::willRestore();
}
}
void SkPictureRecord::didConcat(const SkMatrix& matrix) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.concat(matrix);
-#else
switch (matrix.getType()) {
case SkMatrix::kTranslate_Mask:
this->recordTranslate(matrix);
this->recordConcat(matrix);
break;
}
-#endif
this->INHERITED::didConcat(matrix);
}
}
void SkPictureRecord::didSetMatrix(const SkMatrix& matrix) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.setMatrix(matrix);
-#else
this->validate(fWriter.bytesWritten(), 0);
// op + matrix
size_t size = kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(SET_MATRIX, &size);
this->addMatrix(matrix);
this->validate(initialOffset, size);
-#endif
this->INHERITED::didSetMatrix(matrix);
}
}
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
-void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
- fMCMgr.fillInSkips(&fWriter, restoreOffset);
-}
-#else
void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
int32_t offset = fRestoreOffsetStack.top();
while (offset > 0) {
SkASSERT(SAVE == drawOp || SAVE_LAYER == drawOp);
#endif
}
-#endif
void SkPictureRecord::beginRecording() {
// we have to call this *after* our constructor, to ensure that it gets
void SkPictureRecord::endRecording() {
SkASSERT(kNoInitialSave != fInitialSaveCount);
this->restoreToCount(fInitialSaveCount);
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.finish();
-#endif
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
-int SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
- size_t offset = fWriter.bytesWritten();
- this->addInt(-1);
- return offset;
-}
-#else
size_t SkPictureRecord::recordRestoreOffsetPlaceholder(SkRegion::Op op) {
if (fRestoreOffsetStack.isEmpty()) {
return -1;
fRestoreOffsetStack.top() = SkToU32(offset);
return offset;
}
-#endif
void SkPictureRecord::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.clipRect(rect, op, doAA);
-#else
this->recordClipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle);
-#endif
this->INHERITED::onClipRect(rect, op, edgeStyle);
}
size_t SkPictureRecord::recordClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
// id + rect + clip params
size_t size = 1 * kUInt32Size + sizeof(rect) + 1 * kUInt32Size;
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- size += kUInt32Size; // + restore offset
-#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
-#endif
size_t initialOffset = this->addDraw(CLIP_RECT, &size);
this->addRect(rect);
this->addInt(ClipParams_pack(op, doAA));
}
void SkPictureRecord::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.clipRRect(rrect, op, doAA);
-#else
this->recordClipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle);
-#endif
this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
}
size_t SkPictureRecord::recordClipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
// op + rrect + clip params
size_t size = 1 * kUInt32Size + SkRRect::kSizeInMemory + 1 * kUInt32Size;
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- size += kUInt32Size; // + restore offset
-#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
-#endif
size_t initialOffset = this->addDraw(CLIP_RRECT, &size);
this->addRRect(rrect);
this->addInt(ClipParams_pack(op, doAA));
}
void SkPictureRecord::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.clipPath(path, op, doAA);
-#else
int pathID = this->addPathToHeap(path);
this->recordClipPath(pathID, op, kSoft_ClipEdgeStyle == edgeStyle);
-#endif
this->updateClipConservativelyUsingBounds(path.getBounds(), op,
path.isInverseFillType());
size_t SkPictureRecord::recordClipPath(int pathID, SkRegion::Op op, bool doAA) {
// op + path index + clip params
size_t size = 3 * kUInt32Size;
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- size += kUInt32Size; // + restore offset
-#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
-#endif
size_t initialOffset = this->addDraw(CLIP_PATH, &size);
this->addInt(pathID);
this->addInt(ClipParams_pack(op, doAA));
}
void SkPictureRecord::onClipRegion(const SkRegion& region, SkRegion::Op op) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.clipRegion(region, op);
-#else
this->recordClipRegion(region, op);
-#endif
this->INHERITED::onClipRegion(region, op);
}
size_t SkPictureRecord::recordClipRegion(const SkRegion& region, SkRegion::Op op) {
// op + clip params + region
size_t size = 2 * kUInt32Size + region.writeToMemory(NULL);
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- size += kUInt32Size; // + restore offset
-#else
// recordRestoreOffsetPlaceholder doesn't always write an offset
if (!fRestoreOffsetStack.isEmpty()) {
// + restore offset
size += kUInt32Size;
}
-#endif
size_t initialOffset = this->addDraw(CLIP_REGION, &size);
this->addRegion(region);
this->addInt(ClipParams_pack(op, false));
}
void SkPictureRecord::clear(SkColor color) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + color
size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_CLEAR, &size);
}
void SkPictureRecord::drawPaint(const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index
size_t size = 2 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PAINT, &size);
void SkPictureRecord::drawPoints(PointMode mode, size_t count, const SkPoint pts[],
const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
fContentInfo.onDrawPoints(count, paint);
// op + paint index + mode + count + point data
}
void SkPictureRecord::drawOval(const SkRect& oval, const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + rect
size_t size = 2 * kUInt32Size + sizeof(oval);
size_t initialOffset = this->addDraw(DRAW_OVAL, &size);
}
void SkPictureRecord::drawRect(const SkRect& rect, const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + rect
size_t size = 2 * kUInt32Size + sizeof(rect);
size_t initialOffset = this->addDraw(DRAW_RECT, &size);
}
void SkPictureRecord::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
if (rrect.isRect() && kBeClever) {
this->SkPictureRecord::drawRect(rrect.getBounds(), paint);
} else if (rrect.isOval() && kBeClever) {
void SkPictureRecord::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + rrects
size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory * 2;
size_t initialOffset = this->addDraw(DRAW_DRRECT, &size);
}
void SkPictureRecord::drawPath(const SkPath& path, const SkPaint& paint) {
-
fContentInfo.onDrawPath(path, paint);
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + path index
size_t size = 3 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_PATH, &size);
return;
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + bitmap index + left + top
size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(DRAW_BITMAP, &size);
return;
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
// id + paint index + bitmap index + bool for 'src' + flags
size_t size = 5 * kUInt32Size;
if (NULL != src) {
return;
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// id + paint index + bitmap index + matrix
size_t size = 3 * kUInt32Size + matrix.writeToMemory(NULL);
size_t initialOffset = this->addDraw(DRAW_BITMAP_MATRIX, &size);
return;
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + bitmap id + center + dst rect
size_t size = 3 * kUInt32Size + sizeof(center) + sizeof(dst);
size_t initialOffset = this->addDraw(DRAW_BITMAP_NINE, &size);
return;
}
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + bitmap index + left + top
size_t size = 5 * kUInt32Size;
size_t initialOffset = this->addDraw(DRAW_SPRITE, &size);
void SkPictureRecord::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
bool fast = !paint.isVerticalText() && paint.canComputeFastBounds() && kBeClever;
// op + paint index + length + 'length' worth of chars + x + y
void SkPictureRecord::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
int points = paint.countText(text, byteLength);
if (0 == points)
return;
void SkPictureRecord::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
SkScalar constY, const SkPaint& paint) {
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
const SkFlatData* flatPaintData = this->getFlatPaintData(paint);
this->drawPosTextHImpl(text, byteLength, xpos, constY, paint, flatPaintData);
}
void SkPictureRecord::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
const SkMatrix* matrix, const SkPaint& paint) {
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + length + 'length' worth of data + path index + matrix
const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
size_t size = 3 * kUInt32Size + SkAlign4(byteLength) + kUInt32Size + m.writeToMemory(NULL);
void SkPictureRecord::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
const SkPaint* paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + picture index
size_t size = 2 * kUInt32Size;
size_t initialOffset;
const SkColor colors[], SkXfermode* xfer,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
uint32_t flags = 0;
if (texs) {
flags |= DRAW_VERTICES_HAS_TEXS;
}
void SkPictureRecord::drawPatch(const SkPatch& patch, const SkPaint& paint) {
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + paint index + patch 12 control points + patch 4 colors
size_t size = 2 * kUInt32Size + SkPatch::kNumCtrlPts * sizeof(SkPoint) +
SkPatch::kNumColors * sizeof(SkColor);
}
void SkPictureRecord::drawData(const void* data, size_t length) {
-
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- fMCMgr.call(SkMatrixClipStateMgr::kOther_CallType);
-#endif
-
// op + length + 'length' worth of data
size_t size = 2 * kUInt32Size + SkAlign4(length);
size_t initialOffset = this->addDraw(DRAW_DATA, &size);
#include "SkCanvas.h"
#include "SkFlattenable.h"
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
-#include "SkMatrixClipStateMgr.h"
-#endif
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureData.h"
size_t recordRestoreOffsetPlaceholder(SkRegion::Op);
void fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset);
-#ifndef SK_COLLAPSE_MATRIX_CLIP_STATE
SkTDArray<int32_t> fRestoreOffsetStack;
int fFirstSavedLayerIndex;
enum {
kNoSavedLayerIndex = -1
};
-#endif
SkTDArray<uint32_t> fCullOffsetStack;
private:
friend class MatrixClipState; // for access to *Impl methods
- friend class SkMatrixClipStateMgr; // for access to *Impl methods
SkPictureContentInfo fContentInfo;
SkAutoTUnref<SkPathHeap> fPathHeap;
friend class SkPictureData; // for SkPictureData's SkPictureRecord-based constructor
friend class SkPictureTester; // for unit testing
-#ifdef SK_COLLAPSE_MATRIX_CLIP_STATE
- SkMatrixClipStateMgr fMCMgr;
-#endif
-
typedef SkCanvas INHERITED;
};