quads[2][0] = (1<<2)|(1<<1);
quads[2][1] = (1<<3)|(1);
quads[2][3] = 255;
- quads[2][4] = 255;
// masks to know if a pixel is accessible and if it has been already added to some region
vector<bool> accumulated_pixel_mask(width * height);
// heap of boundary pixels
- vector<int> boundary_pixes[(255/thresholdDelta)+1];
- vector<int> boundary_edges[(255/thresholdDelta)+1];
+ vector<int> boundary_pixes[256];
+ vector<int> boundary_edges[256];
// add a dummy-component before start
er_stack.push_back(new ERStat);
{
for (int q=0; q<4; q++)
{
- if ( (quad_before[0] == quads[p][q]) )
- if ((p<2)||(q<2)) C_before[p]++;
- if ( (quad_before[1] == quads[p][q]) )
- if ((p<2)||(q<2)) C_before[p]++;
- if ( (quad_before[2] == quads[p][q]) )
- if ((p<2)||(q<2)) C_before[p]++;
- if ( (quad_before[3] == quads[p][q]) )
- if ((p<2)||(q<2)) C_before[p]++;
-
- if ( (quad_after[0] == quads[p][q]) )
- if ((p<2)||(q<2)) C_after[p]++;
- if ( (quad_after[1] == quads[p][q]) )
- if ((p<2)||(q<2)) C_after[p]++;
- if ( (quad_after[2] == quads[p][q]) )
- if ((p<2)||(q<2)) C_after[p]++;
- if ( (quad_after[3] == quads[p][q]) )
- if ((p<2)||(q<2)) C_after[p]++;
+ if ( (quad_before[0] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_before[p]++;
+ if ( (quad_before[1] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_before[p]++;
+ if ( (quad_before[2] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_before[p]++;
+ if ( (quad_before[3] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_before[p]++;
+
+ if ( (quad_after[0] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_after[p]++;
+ if ( (quad_after[1] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_after[p]++;
+ if ( (quad_after[2] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_after[p]++;
+ if ( (quad_after[3] == quads[p][q]) && ((p<2)||(q<2)) )
+ C_after[p]++;
}
}