{
if (sd->next_state == front) return;
- _internal_elm_flip_go_to(obj, sd, front, mode);
+ _internal_elm_flip_go_to(obj, sd, front, (Elm_Flip_Mode)mode);
}
EOLIAN static void
_efl_ui_flip_go(Eo *obj, Efl_Ui_Flip_Data *sd, Efl_Ui_Flip_Mode mode)
{
- _internal_elm_flip_go_to(obj, sd, !sd->state, mode);
+ _internal_elm_flip_go_to(obj, sd, !sd->state, (Elm_Flip_Mode)mode);
}
static void
EAPI void
elm_flip_interaction_set(Elm_Flip *obj, Elm_Flip_Interaction mode)
{
- efl_ui_flip_interaction_set(obj, mode);
+ efl_ui_flip_interaction_set(obj, (Efl_Ui_Flip_Interaction)mode);
}
EAPI Elm_Flip_Interaction
elm_flip_interaction_get(const Elm_Flip *obj)
{
- return efl_ui_flip_interaction_get(obj);
+ return (Elm_Flip_Interaction)efl_ui_flip_interaction_get(obj);
}
EAPI Eina_Bool
EAPI void
elm_flip_go(Elm_Flip *obj, Elm_Flip_Mode mode)
{
- efl_ui_flip_go(obj, mode);
+ efl_ui_flip_go(obj, (Efl_Ui_Flip_Mode)mode);
}
EAPI void
elm_flip_go_to(Elm_Flip *obj, Eina_Bool front, Elm_Flip_Mode mode)
{
- efl_ui_flip_go_to(obj, front, mode);
+ efl_ui_flip_go_to(obj, front, (Efl_Ui_Flip_Mode)mode);
}