float GetUniformF(std::string uniform)
{
- GLint uniformLoc = program->GetUniformLocation( program->RegisterUniform( uniform ) );
+ GLint uniformLoc = program->GetUniformLocation( program->RegisterUniform( uniform.c_str() ) );
float value=0.0f;
if(app.GetGlAbstraction().GetUniformValue( programId, (GLuint) uniformLoc, value))
{
Vector4 GetUniformV(std::string uniform)
{
- GLint uniformLoc = program->GetUniformLocation( program->RegisterUniform( uniform ) );
+ GLint uniformLoc = program->GetUniformLocation( program->RegisterUniform( uniform.c_str() ) );
Vector4 value;
if(app.GetGlAbstraction().GetUniformValue( programId, (GLuint) uniformLoc, value))
{
extern int UtcDaliPanGestureDetectorTypeRegistry(void);
extern int UtcDaliPinchGestureDetectorTypeRegistry(void);
extern int UtcDaliTapGestureDetectorTypeRegistry(void);
+extern int UtcDaliTypeRegistryNamedType(void);
extern int UtcDaliUtf8SequenceLength(void);
extern int UtcDaliEmptyVectorInt(void);
extern int UtcDaliVectorInt(void);
{"UtcDaliPanGestureDetectorTypeRegistry", UtcDaliPanGestureDetectorTypeRegistry, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
{"UtcDaliPinchGestureDetectorTypeRegistry", UtcDaliPinchGestureDetectorTypeRegistry, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
{"UtcDaliTapGestureDetectorTypeRegistry", UtcDaliTapGestureDetectorTypeRegistry, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
+ {"UtcDaliTypeRegistryNamedType", UtcDaliTypeRegistryNamedType, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
{"UtcDaliUtf8SequenceLength", UtcDaliUtf8SequenceLength, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
{"UtcDaliEmptyVectorInt", UtcDaliEmptyVectorInt, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
{"UtcDaliVectorInt", UtcDaliVectorInt, utc_dali_unmanaged_startup, utc_dali_unmanaged_cleanup},
" gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
"}\n";
-static const char* FragmentSourceUsingExtensions =
-"void main()\n"
-"{\n"
-" float floatValue = 0.5f;\n"
-" float test = fwidth(floatValue);\n"
-" gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
-" gl_FragColor.a *= test;\n"
-"}\n";
-
const int GETSOURCE_BUFFER_SIZE = 0x10000;
static const char* TestImageFilename = "icon_wrt.png";