T val = ((const T*)src.ptr(0))[0];\r
T mymin = val, mymax = val; \r
unsigned int myminloc = 0, mymaxloc = 0;\r
- for (unsigned int y = 0; y < ctheight && y0 + y * blockDim.y < src.rows; ++y)\r
+\r
+ unsigned int y_end = min(y0 + (ctheight - 1) * blockDim.y + 1, src.rows);\r
+ unsigned int x_end = min(x0 + (ctwidth - 1) * blockDim.x + 1, src.cols);\r
+\r
+ for (unsigned int y = y0; y < y_end; y += blockDim.y)\r
{\r
- const T* ptr = (const T*)src.ptr(y0 + y * blockDim.y);\r
- for (unsigned int x = 0; x < ctwidth && x0 + x * blockDim.x < src.cols; ++x)\r
+ const T* ptr = (const T*)src.ptr(y);\r
+ for (unsigned int x = x0; x < x_end; x += blockDim.x)\r
{\r
- val = ptr[x0 + x * blockDim.x];\r
+ val = ptr[x];\r
if (val < mymin) \r
{ \r
mymin = val; \r
- myminloc = (y0 + y * blockDim.y) * src.cols + x0 + x * blockDim.x; \r
+ myminloc = y * src.cols + x; \r
}\r
else if (val > mymax)\r
{\r
mymax = val; \r
- mymaxloc = (y0 + y * blockDim.y) * src.cols + x0 + x * blockDim.x; \r
+ mymaxloc = y * src.cols + x; \r
}\r
}\r
}\r