-/* $Id: s_aaline.c,v 1.7 2001/03/28 21:37:24 brianp Exp $ */
+/* $Id: s_aaline.c,v 1.8 2001/04/10 15:46:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
const GLfloat b = pz * py;
const GLfloat c = px * px + py * py;
const GLfloat d = -(a * x0 + b * y0 + c * z0);
- plane[0] = a;
- plane[1] = b;
- plane[2] = c;
- plane[3] = d;
+ if (a == 0.0 && b == 0.0 && c == 0.0 && d == 0.0) {
+ plane[0] = 0.0;
+ plane[1] = 0.0;
+ plane[2] = 1.0;
+ plane[3] = 0.0;
+ }
+ else {
+ plane[0] = a;
+ plane[1] = b;
+ plane[2] = c;
+ plane[3] = d;
+ }
#endif
}
static INLINE GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
return z;
}
static INLINE GLfloat
solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- GLfloat z = -plane[2] / (plane[3] + plane[0] * x + plane[1] * y);
- return z;
+ const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
+ if (denom == 0.0)
+ return 0.0;
+ else
+ return -plane[2] / denom;
}
-/* $Id: s_aatriangle.c,v 1.12 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: s_aatriangle.c,v 1.13 2001/04/10 15:46:51 brianp Exp $ */
/*
* Mesa 3-D graphics library
static INLINE GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
return z;
}
static INLINE GLfloat
solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- GLfloat z = -plane[2] / (plane[3] + plane[0] * x + plane[1] * y);
- return z;
+ const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
+ if (denom == 0.0F)
+ return 0.0F;
+ else
+ return -plane[2] / denom;
}