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temporary disable some memory deallocations to work around a memory corruption bug
author
Brian
<brian@yutani.localnet.net>
Thu, 4 Jan 2007 21:38:45 +0000
(14:38 -0700)
committer
Brian
<brian@yutani.localnet.net>
Thu, 4 Jan 2007 21:38:45 +0000
(14:38 -0700)
src/mesa/shader/slang/slang_compile_operation.c
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diff --git
a/src/mesa/shader/slang/slang_compile_operation.c
b/src/mesa/shader/slang/slang_compile_operation.c
index
28d9fdf
..
c16ec7f
100644
(file)
--- a/
src/mesa/shader/slang/slang_compile_operation.c
+++ b/
src/mesa/shader/slang/slang_compile_operation.c
@@
-60,8
+60,11
@@
slang_operation_destruct(slang_operation * oper)
for (i = 0; i < oper->num_children; i++)
slang_operation_destruct(oper->children + i);
slang_alloc_free(oper->children);
+#ifdef FREE_MEMORY
+ /* XXX revisit and fix memory coruption here ! */
slang_variable_scope_destruct(oper->locals);
slang_alloc_free(oper->locals);
+#endif
oper->children = NULL;
oper->num_children = 0;
oper->locals = NULL;