y = lround(p->y);
if (x < x1) x1 = x;
if (x > x2) x2 = x;
- if (y < y1) y1 = y;
- if (y > y2) y2 = y;
+ if (y < yy1) yy1 = y;
+ if (y > yy2) yy2 = y;
}
-// this causes clip-out bugs now mapped objs canbe opaque!!!
+// this causes clip-out bugs now mapped objs canbe opaque!!!
// // add 1 pixel of fuzz around the map region to ensure updates are correct
- // x1 -= 1; y1 -= 1;
- // x2 += 1; y2 += 1;
+ // x1 -= 1; yy1 -= 1;
+ // x2 += 1; yy2 += 1;
if (obj->cur.map->normal_geometry.x != x1) ch = 1;
- if (obj->cur.map->normal_geometry.y != y1) ch = 1;
+ if (obj->cur.map->normal_geometry.y != yy1) ch = 1;
if (obj->cur.map->normal_geometry.w != (x2 - x1)) ch = 1;
- if (obj->cur.map->normal_geometry.h != (y2 - y1)) ch = 1;
+ if (obj->cur.map->normal_geometry.h != (yy2 - yy1)) ch = 1;
obj->cur.map->normal_geometry.x = x1;
- obj->cur.map->normal_geometry.y = y1;
+ obj->cur.map->normal_geometry.y = yy1;
obj->cur.map->normal_geometry.w = (x2 - x1);
- obj->cur.map->normal_geometry.h = (y2 - y1);
+ obj->cur.map->normal_geometry.h = (yy2 - yy1);
if (ch) _evas_map_calc_geom_change(obj);
}