* 3dstate_so_buffer_index_0/1/2/3 states to ensure so_buffer_index_*
* state is not combined with other state changes.
*/
- if (intel_needs_workaround(device->info, 16011411144)) {
- anv_batch_emit(batch, GENX(PIPE_CONTROL), pc)
- pc.CommandStreamerStallEnable = true;
- }
+ if (intel_needs_workaround(device->info, 16011411144))
+ genX(batch_emit_pipe_control)(batch, device->info, ANV_PIPE_CS_STALL_BIT);
anv_batch_emit(batch, GENX(3DSTATE_SO_BUFFER), sob) {
#if GFX_VER < 12
sob.StreamOffset = 0;
}
- if (intel_needs_workaround(device->info, 16011411144)) {
- /* Wa_16011411144: also CS_STALL after touching SO_BUFFER change */
- anv_batch_emit(batch, GENX(PIPE_CONTROL), pc)
- pc.CommandStreamerStallEnable = true;
- }
+ /* Wa_16011411144: also CS_STALL after touching SO_BUFFER change */
+ if (intel_needs_workaround(device->info, 16011411144))
+ genX(batch_emit_pipe_control)(batch, device->info, ANV_PIPE_CS_STALL_BIT);
dw = anv_batch_emitn(batch, 5, GENX(3DSTATE_SO_DECL_LIST),
.StreamtoBufferSelects0 = (1 << 0),
#if GFX_VERx10 == 125
/* Wa_14015946265: Send PC with CS stall after SO_DECL. */
- anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) {
- pc.CommandStreamerStallEnable = true;
- }
+ genX(batch_emit_pipe_control)(batch, device->info, ANV_PIPE_CS_STALL_BIT);
#endif
anv_batch_emit(batch, GENX(3DSTATE_STREAMOUT), so) {