if (rsc->id == evgl_engine->main_tid)
{
_need_context_restore = EINA_FALSE;
-
rsc->stored.data = data;
rsc->stored.surface = surface;
rsc->stored.context = context;
#ifdef GL_GLES
re->window_use(re->software.ob);
- if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) &&
+ if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.img) &&
(im->cs.space == EVAS_COLORSPACE_ARGB8888))
{
if (im->tex->pt->dyn.checked_out > 0)
Render_Engine_GL_Generic *re = data;
re->window_use(re->software.ob);
gl_context = re->window_gl_context_get(re->software.ob);
- surface = evas_gl_common_image_surface_new(gl_context, width, height, EINA_TRUE, EINA_TRUE);
+ surface = evas_gl_common_image_surface_new(gl_context, width, height, EINA_TRUE, EINA_FALSE);
if (!surface)
{
*error = EINA_TRUE;