else
arrayObj->_Enabled &= ~flag;
+ arrayObj->NewArrays |= flag;
+
if (ctx->Driver.Enable) {
ctx->Driver.Enable( ctx, cap, state );
}
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
GLbitfield64 _Enabled;
+ /** Mask of VERT_BIT_* values indicating changed/dirty arrays */
+ GLbitfield64 NewArrays;
+
/**
* Min of all enabled arrays' _MaxElement. When arrays reside inside VBOs
* we can determine the max legal (in bounds) glDrawElements array index.
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
+ ctx->Array.ArrayObj->NewArrays = 0x0;
}
ctx->Array.ArrayBufferObj);
ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
}
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
+ arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
FLUSH_VERTICES(ctx, _NEW_ARRAY);
arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
+ arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
}
if (array->InstanceDivisor != divisor) {
FLUSH_VERTICES(ctx, _NEW_ARRAY);
array->InstanceDivisor = divisor;
+ ctx->Array.ArrayObj->NewArrays |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
}
}