--- /dev/null
+hlsl.matpack-pragma.frag
+WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: @main( ( temp 4-component vector of float)
+0:29 Function Parameters:
+0:? Sequence
+0:32 Branch: Return with expression
+0:32 add ( temp 4-component vector of float)
+0:32 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 direct index (layout( row_major) temp 4-component vector of float)
+0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 0 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:31 direct index (layout( column_major) temp 4-component vector of float)
+0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 1 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:31 direct index (layout( column_major) temp 4-component vector of float)
+0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 2 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:32 direct index (layout( row_major) temp 4-component vector of float)
+0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 0 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:32 direct index (layout( column_major) temp 4-component vector of float)
+0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 1 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:32 direct index (layout( row_major) temp 4-component vector of float)
+0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 2 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:29 Function Definition: main( ( temp void)
+0:29 Function Parameters:
+0:? Sequence
+0:29 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:29 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+
+Linked fragment stage:
+
+
+Shader version: 500
+gl_FragCoord origin is upper left
+0:? Sequence
+0:29 Function Definition: @main( ( temp 4-component vector of float)
+0:29 Function Parameters:
+0:? Sequence
+0:32 Branch: Return with expression
+0:32 add ( temp 4-component vector of float)
+0:32 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 add ( temp 4-component vector of float)
+0:31 direct index (layout( row_major) temp 4-component vector of float)
+0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 0 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:31 direct index (layout( column_major) temp 4-component vector of float)
+0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 1 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:31 direct index (layout( column_major) temp 4-component vector of float)
+0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
+0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:31 Constant:
+0:31 0 (const uint)
+0:31 Constant:
+0:31 2 (const int)
+0:31 Constant:
+0:31 0 (const int)
+0:32 direct index (layout( row_major) temp 4-component vector of float)
+0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 0 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:32 direct index (layout( column_major) temp 4-component vector of float)
+0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 1 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:32 direct index (layout( row_major) temp 4-component vector of float)
+0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
+0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:32 Constant:
+0:32 1 (const uint)
+0:32 Constant:
+0:32 2 (const int)
+0:32 Constant:
+0:32 0 (const int)
+0:29 Function Definition: main( ( temp void)
+0:29 Function Parameters:
+0:? Sequence
+0:29 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:29 Function Call: @main( ( temp 4-component vector of float)
+0:? Linker Objects
+0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 44
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Fragment 4 "main" 42
+ ExecutionMode 4 OriginUpperLeft
+ Source HLSL 500
+ Name 4 "main"
+ Name 9 "@main("
+ Name 12 "MyBuffer1"
+ MemberName 12(MyBuffer1) 0 "mat1"
+ MemberName 12(MyBuffer1) 1 "mat2"
+ MemberName 12(MyBuffer1) 2 "mat3"
+ Name 13 "MyBuffer2"
+ MemberName 13(MyBuffer2) 0 "mat1"
+ MemberName 13(MyBuffer2) 1 "mat2"
+ MemberName 13(MyBuffer2) 2 "mat3"
+ Name 14 "Example"
+ MemberName 14(Example) 0 "g_MyBuffer1"
+ MemberName 14(Example) 1 "g_MyBuffer2"
+ MemberName 14(Example) 2 "mat1a"
+ Name 16 ""
+ Name 42 "@entryPointOutput"
+ MemberDecorate 12(MyBuffer1) 0 RowMajor
+ MemberDecorate 12(MyBuffer1) 0 Offset 0
+ MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
+ MemberDecorate 12(MyBuffer1) 1 ColMajor
+ MemberDecorate 12(MyBuffer1) 1 Offset 64
+ MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
+ MemberDecorate 12(MyBuffer1) 2 ColMajor
+ MemberDecorate 12(MyBuffer1) 2 Offset 128
+ MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
+ MemberDecorate 13(MyBuffer2) 0 RowMajor
+ MemberDecorate 13(MyBuffer2) 0 Offset 0
+ MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
+ MemberDecorate 13(MyBuffer2) 1 ColMajor
+ MemberDecorate 13(MyBuffer2) 1 Offset 64
+ MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
+ MemberDecorate 13(MyBuffer2) 2 RowMajor
+ MemberDecorate 13(MyBuffer2) 2 Offset 128
+ MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
+ MemberDecorate 14(Example) 0 Offset 0
+ MemberDecorate 14(Example) 1 Offset 192
+ MemberDecorate 14(Example) 2 RowMajor
+ MemberDecorate 14(Example) 2 Offset 384
+ MemberDecorate 14(Example) 2 MatrixStride 16
+ Decorate 14(Example) Block
+ Decorate 16 DescriptorSet 0
+ Decorate 42(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeVector 6(float) 4
+ 8: TypeFunction 7(fvec4)
+ 11: TypeMatrix 7(fvec4) 4
+ 12(MyBuffer1): TypeStruct 11 11 11
+ 13(MyBuffer2): TypeStruct 11 11 11
+ 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
+ 15: TypePointer Uniform 14(Example)
+ 16: 15(ptr) Variable Uniform
+ 17: TypeInt 32 1
+ 18: 17(int) Constant 0
+ 19: TypePointer Uniform 7(fvec4)
+ 22: 17(int) Constant 1
+ 26: 17(int) Constant 2
+ 41: TypePointer Output 7(fvec4)
+42(@entryPointOutput): 41(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 43: 7(fvec4) FunctionCall 9(@main()
+ Store 42(@entryPointOutput) 43
+ Return
+ FunctionEnd
+ 9(@main(): 7(fvec4) Function None 8
+ 10: Label
+ 20: 19(ptr) AccessChain 16 18 18 18
+ 21: 7(fvec4) Load 20
+ 23: 19(ptr) AccessChain 16 18 22 18
+ 24: 7(fvec4) Load 23
+ 25: 7(fvec4) FAdd 21 24
+ 27: 19(ptr) AccessChain 16 18 26 18
+ 28: 7(fvec4) Load 27
+ 29: 7(fvec4) FAdd 25 28
+ 30: 19(ptr) AccessChain 16 22 18 18
+ 31: 7(fvec4) Load 30
+ 32: 7(fvec4) FAdd 29 31
+ 33: 19(ptr) AccessChain 16 22 22 18
+ 34: 7(fvec4) Load 33
+ 35: 7(fvec4) FAdd 32 34
+ 36: 19(ptr) AccessChain 16 22 26 18
+ 37: 7(fvec4) Load 36
+ 38: 7(fvec4) FAdd 35 37
+ ReturnValue 38
+ FunctionEnd