*/
#include "util/u_blitter.h"
+#include "util/u_draw.h"
#include "util/u_prim.h"
#include "util/format/u_format.h"
#include "util/u_pack_color.h"
const struct pipe_draw_start_count *draws,
unsigned num_draws)
{
- if (num_draws > 1) {
- struct pipe_draw_info tmp_info = *info;
-
- for (unsigned i = 0; i < num_draws; i++) {
- v3d_draw_vbo(pctx, &tmp_info, indirect, &draws[i], 1);
- if (tmp_info.increment_draw_id)
- tmp_info.drawid++;
- }
- return;
- }
+ if (num_draws > 1) {
+ util_draw_multi(pctx, info, indirect, draws, num_draws);
+ return;
+ }
if (!indirect && (!draws[0].count || !info->instance_count))
return;