You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.
git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@64086
7cbeb6ba-43b4-40fd-8cce-
4c39aea84d33
if (sym_done) return;
sym_done = 1;
-#ifdef _EVAS_ENGINE_SDL_H
-# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
-#else
-# define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
-#endif
+ /* FIXME: If using the SDL engine, we should use SDL_GL_GetProcAddress
+ * instead of dlsym
+ * if (!dst) dst = (typ)SDL_GL_GetProcAddress(sym)
+ */
+#define FINDSYM(dst, sym, typ) if (!dst) dst = (typ)dlsym(RTLD_DEFAULT, sym)
#define FALLBAK(dst, typ) if (!dst) dst = (typ)sym_missing;
FINDSYM(glsym_glGenFramebuffers, "glGenFramebuffers", glsym_func_void);