gallium/d3d12: Don't use designated initializers
authorBoris Brezillon <boris.brezillon@collabora.com>
Mon, 22 Nov 2021 13:41:35 +0000 (05:41 -0800)
committerBoris Brezillon <boris.brezillon@collabora.com>
Wed, 1 Dec 2021 07:51:17 +0000 (08:51 +0100)
Use of designated initializers requires at least '/std:c++20', and
mesa is using c++14 by default.

Fixes: 8d3a3e7a00b ("microsoft/compiler: Use textures for SRVs")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13912>

src/gallium/drivers/d3d12/d3d12_compiler.cpp

index 35f253a..eb528a0 100644 (file)
@@ -145,7 +145,8 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
    NIR_PASS_V(nir, dxil_nir_split_typed_samplers);
 
    NIR_PASS_V(nir, nir_opt_dce);
-   struct nir_remove_dead_variables_options dead_var_opts = { .can_remove_var = can_remove_dead_sampler };
+   struct nir_remove_dead_variables_options dead_var_opts = {};
+   dead_var_opts.can_remove_var = can_remove_dead_sampler;
    NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_uniform, &dead_var_opts);
 
    if (key->samples_int_textures)