* never larger than the size of a tile, so there is no danger of
* overflowing beyond the memory belonging to the region.
*/
- if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE &&
- irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS &&
+ if (irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS &&
!partial_clear && wm_prog_key.use_simd16_replicated_data &&
is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
memset(push_consts, 0xff, 4*sizeof(float));
*/
unsigned x_align, y_align, x_scaledown, y_scaledown;
- /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
- * Target(s)", beneath the "Fast Color Clear" bullet (p327):
- *
- * Clear pass must have a clear rectangle that must follow alignment
- * rules in terms of pixels and lines as shown in the table
- * below. Further, the clear-rectangle height and width must be
- * multiple of the following dimensions. If the height and width of
- * the render target being cleared do not meet these requirements,
- * an MCS buffer can be created such that it follows the requirement
- * and covers the RT.
- *
- * The alignment size in the table that follows is related to the
- * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
- * with X alignment multiplied by 16 and Y alignment multiplied by 32.
- */
- intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
- x_align *= 16;
- y_align *= 32;
-
- /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
- * Target(s)", beneath the "Fast Color Clear" bullet (p327):
- *
- * In order to optimize the performance MCS buffer (when bound to 1X
- * RT) clear similarly to MCS buffer clear for MSRT case, clear rect
- * is required to be scaled by the following factors in the
- * horizontal and vertical directions:
- *
- * The X and Y scale down factors in the table that follows are each
- * equal to half the alignment value computed above.
- */
- x_scaledown = x_align / 2;
- y_scaledown = y_align / 2;
-
- /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
- * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
- * Clear of Non-MultiSampled Render Target Restrictions":
- *
- * Clear rectangle must be aligned to two times the number of pixels in
- * the table shown below due to 16x16 hashing across the slice.
- */
- x_align *= 2;
- y_align *= 2;
+ if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) {
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+ *
+ * Clear pass must have a clear rectangle that must follow
+ * alignment rules in terms of pixels and lines as shown in the
+ * table below. Further, the clear-rectangle height and width
+ * must be multiple of the following dimensions. If the height
+ * and width of the render target being cleared do not meet these
+ * requirements, an MCS buffer can be created such that it
+ * follows the requirement and covers the RT.
+ *
+ * The alignment size in the table that follows is related to the
+ * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
+ * with X alignment multiplied by 16 and Y alignment multiplied by 32.
+ */
+ intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
+ x_align *= 16;
+ y_align *= 32;
+
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+ *
+ * In order to optimize the performance MCS buffer (when bound to
+ * 1X RT) clear similarly to MCS buffer clear for MSRT case,
+ * clear rect is required to be scaled by the following factors
+ * in the horizontal and vertical directions:
+ *
+ * The X and Y scale down factors in the table that follows are each
+ * equal to half the alignment value computed above.
+ */
+ x_scaledown = x_align / 2;
+ y_scaledown = y_align / 2;
+
+ /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
+ * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
+ * Clear of Non-MultiSampled Render Target Restrictions":
+ *
+ * Clear rectangle must be aligned to two times the number of
+ * pixels in the table shown below due to 16x16 hashing across the
+ * slice.
+ */
+ x_align *= 2;
+ y_align *= 2;
+ } else {
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "MSAA Compression" bullet (p326):
+ *
+ * Clear pass for this case requires that scaled down primitive
+ * is sent down with upper left co-ordinate to coincide with
+ * actual rectangle being cleared. For MSAA, clear rectangle’s
+ * height and width need to as show in the following table in
+ * terms of (width,height) of the RT.
+ *
+ * MSAA Width of Clear Rect Height of Clear Rect
+ * 4X Ceil(1/8*width) Ceil(1/2*height)
+ * 8X Ceil(1/2*width) Ceil(1/2*height)
+ *
+ * The text "with upper left co-ordinate to coincide with actual
+ * rectangle being cleared" is a little confusing--it seems to imply
+ * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
+ * feed the pipeline using the rectangle (x,y) to
+ * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
+ * the number of samples. Experiments indicate that this is not
+ * quite correct; actually, what the hardware appears to do is to
+ * align whatever rectangle is sent down the pipeline to the nearest
+ * multiple of 2x2 blocks, and then scale it up by a factor of N
+ * horizontally and 2 vertically. So the resulting alignment is 4
+ * vertically and either 4 or 16 horizontally, and the scaledown
+ * factor is 2 vertically and either 2 or 8 horizontally.
+ */
+ switch (irb->mt->num_samples) {
+ case 4:
+ x_scaledown = 8;
+ break;
+ case 8:
+ x_scaledown = 2;
+ break;
+ default:
+ assert(!"Unexpected sample count for fast clear");
+ break;
+ }
+ y_scaledown = 2;
+ x_align = x_scaledown * 2;
+ y_align = y_scaledown * 2;
+ }
/* Do the alignment and scaledown. */
x0 = ROUND_DOWN_TO(x0, x_align) / x_scaledown;