/* Below are the implementations of everything */
/* A32 is for AYUV, ARGB and BGRA */
-#define BLEND_A32(name, LOOP) \
+#define BLEND_A32(name, method, LOOP) \
static void \
-blend_##name (const guint8 * src, gint xpos, gint ypos, \
+method##_ ##name (const guint8 * src, gint xpos, gint ypos, \
gint src_width, gint src_height, gdouble src_alpha, \
guint8 * dest, gint dest_width, gint dest_height) \
{ \
LOOP (dest, src, src_height, src_width, src_stride, dest_stride, s_alpha); \
}
-#define BLEND_A32_LOOP(name) \
+#define BLEND_A32_LOOP(name, method) \
static inline void \
-_blend_loop_##name (guint8 * dest, const guint8 * src, gint src_height, \
+_##method##_loop_##name (guint8 * dest, const guint8 * src, gint src_height, \
gint src_width, gint src_stride, gint dest_stride, guint s_alpha) \
{ \
s_alpha = MIN (255, s_alpha); \
- orc_blend_##name (dest, dest_stride, src, src_stride, \
+ orc_##method##_##name (dest, dest_stride, src, src_stride, \
s_alpha, src_width, src_height); \
}
-BLEND_A32_LOOP (argb);
-BLEND_A32_LOOP (bgra);
+BLEND_A32_LOOP (argb, blend);
+BLEND_A32_LOOP (bgra, blend);
+BLEND_A32_LOOP (argb, overlay);
+BLEND_A32_LOOP (bgra, overlay);
#if G_BYTE_ORDER == LITTLE_ENDIAN
-BLEND_A32 (argb, _blend_loop_argb);
-BLEND_A32 (bgra, _blend_loop_bgra);
+BLEND_A32 (argb, blend, _blend_loop_argb);
+BLEND_A32 (bgra, blend, _blend_loop_bgra);
+BLEND_A32 (argb, overlay, _overlay_loop_argb);
+BLEND_A32 (bgra, overlay, _overlay_loop_bgra);
#else
-BLEND_A32 (argb, _blend_loop_bgra);
-BLEND_A32 (bgra, _blend_loop_argb);
+BLEND_A32 (argb, blend, _blend_loop_bgra);
+BLEND_A32 (bgra, blend, _blend_loop_argb);
+BLEND_A32 (argb, overlay, _overlay_loop_bgra);
+BLEND_A32 (bgra, overlay, _overlay_loop_argb);
#endif
#define A32_CHECKER_C(name, RGB, A, C1, C2, C3) \
/* Init function */
BlendFunction gst_video_mixer_blend_argb;
BlendFunction gst_video_mixer_blend_bgra;
+BlendFunction gst_video_mixer_overlay_argb;
+BlendFunction gst_video_mixer_overlay_bgra;
/* AYUV/ABGR is equal to ARGB, RGBA is equal to BGRA */
BlendFunction gst_video_mixer_blend_y444;
BlendFunction gst_video_mixer_blend_y42b;
gst_video_mixer_blend_argb = blend_argb;
gst_video_mixer_blend_bgra = blend_bgra;
+ gst_video_mixer_overlay_argb = overlay_argb;
+ gst_video_mixer_overlay_bgra = overlay_bgra;
gst_video_mixer_blend_i420 = blend_i420;
gst_video_mixer_blend_y444 = blend_y444;
gst_video_mixer_blend_y42b = blend_y42b;
#define gst_video_mixer_blend_ayuv gst_video_mixer_blend_argb
#define gst_video_mixer_blend_abgr gst_video_mixer_blend_argb
#define gst_video_mixer_blend_rgba gst_video_mixer_blend_bgra
+extern BlendFunction gst_video_mixer_overlay_argb;
+extern BlendFunction gst_video_mixer_overlay_bgra;
+#define gst_video_mixer_overlay_ayuv gst_video_mixer_overlay_argb
+#define gst_video_mixer_overlay_abgr gst_video_mixer_overlay_argb
+#define gst_video_mixer_overlay_rgba gst_video_mixer_overlay_bgra
extern BlendFunction gst_video_mixer_blend_i420;
#define gst_video_mixer_blend_yv12 gst_video_mixer_blend_i420
extern BlendFunction gst_video_mixer_blend_y41b;
orl t, t, a_alpha
storel d, t
+
+.function orc_overlay_argb
+.flags 2d
+.dest 4 d guint8
+.source 4 s guint8
+.param 2 alpha
+.temp 4 t
+.temp 2 tw
+.temp 1 tb
+.temp 8 alpha_s
+.temp 8 alpha_s_inv
+.temp 8 alpha_d
+.temp 4 a
+.temp 8 d_wide
+.temp 8 s_wide
+.const 4 xfs 0xffffffff
+.const 4 a_alpha 0x000000ff
+.const 4 a_alpha_inv 0xffffff00
+
+# calc source alpha as alpha_s = alpha_s * alpha / 256
+loadl t, s
+convlw tw, t
+convwb tb, tw
+splatbl a, tb
+x4 convubw alpha_s, a
+x4 mullw alpha_s, alpha_s, alpha
+x4 shruw alpha_s, alpha_s, 8
+x4 convubw s_wide, t
+x4 mullw s_wide, s_wide, alpha_s
+
+# calc destination alpha as alpha_d = (255-alpha_s) * alpha_d / 255
+loadpl a, xfs
+x4 convubw alpha_s_inv, a
+x4 subw alpha_s_inv, alpha_s_inv, alpha_s
+loadl t, d
+convlw tw, t
+convwb tb, tw
+convubw tw, tb
+splatbl a, tb
+x4 convubw alpha_d, a
+x4 mullw alpha_d, alpha_d, alpha_s_inv
+x4 div255w alpha_d, alpha_d
+x4 convubw d_wide, t
+x4 mullw d_wide, d_wide, alpha_d
+
+# calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_d*(255-alpha_s)/255
+x4 addw d_wide, d_wide, s_wide
+
+# calc the final destination alpha_d = alpha_s + alpha_d * (255-alpha_s)/255
+x4 addw alpha_d, alpha_d, alpha_s
+
+# now normalize the pix_d by the final alpha to make it associative
+x4 divluw, d_wide, d_wide, alpha_d
+
+# pack the new alpha into the correct spot
+x4 convwb t, d_wide
+andl t, t, a_alpha_inv
+x4 convwb a, alpha_d
+andl a, a, a_alpha
+orl t, t, a
+storel d, t
+
+.function orc_overlay_bgra
+.flags 2d
+.dest 4 d guint8
+.source 4 s guint8
+.param 2 alpha
+.temp 4 t
+.temp 4 t2
+.temp 2 tw
+.temp 1 tb
+.temp 8 alpha_s
+.temp 8 alpha_s_inv
+.temp 8 alpha_d
+.temp 4 a
+.temp 8 d_wide
+.temp 8 s_wide
+.const 4 xfs 0xffffffff
+.const 4 a_alpha 0xff000000
+.const 4 a_alpha_inv 0x00ffffff
+
+# calc source alpha as alpha_s = alpha_s * alpha / 256
+loadl t, s
+shrul t2, t, 24
+convlw tw, t
+convwb tb, tw
+splatbl a, tb
+x4 convubw alpha_s, a
+x4 mullw alpha_s, alpha_s, alpha
+x4 shruw alpha_s, alpha_s, 8
+x4 convubw s_wide, t
+x4 mullw s_wide, s_wide, alpha_s
+
+# calc destination alpha as alpha_d = (255-alpha_s) * alpha_d / 255
+loadpl a, xfs
+x4 convubw alpha_s_inv, a
+x4 subw alpha_s_inv, alpha_s_inv, alpha_s
+loadl t, d
+shrul t2, t, 24
+convlw tw, t
+convwb tb, tw
+convubw tw, tb
+splatbl a, tb
+x4 convubw alpha_d, a
+x4 mullw alpha_d, alpha_d, alpha_s_inv
+x4 div255w alpha_d, alpha_d
+x4 convubw d_wide, t
+x4 mullw d_wide, d_wide, alpha_d
+
+# calc final pixel as pix_d = pix_s*alpha_s + pix_d*alpha_d*(255-alpha_s)/255
+x4 addw d_wide, d_wide, s_wide
+
+# calc the final destination alpha_d = alpha_s + alpha_d * (255-alpha_s)/255
+x4 addw alpha_d, alpha_d, alpha_s
+
+# now normalize the pix_d by the final alpha to make it associative
+x4 divluw, d_wide, d_wide, alpha_d
+
+# pack the new alpha into the correct spot
+x4 convwb t, d_wide
+andl t, t, a_alpha_inv
+x4 convwb a, alpha_d
+andl a, a, a_alpha
+orl t, t, a
+storel d, t
{VIDEO_MIXER2_BACKGROUND_CHECKER, "Checker pattern", "checker"},
{VIDEO_MIXER2_BACKGROUND_BLACK, "Black", "black"},
{VIDEO_MIXER2_BACKGROUND_WHITE, "White", "white"},
+ {VIDEO_MIXER2_BACKGROUND_TRANSPARENT,
+ "Transparent Background to enable further mixing", "transparent"},
{0, NULL, NULL},
};
GSList *l;
GstFlowReturn ret;
guint outsize;
+ BlendFunction composite;
outsize = gst_video_format_get_size (mix->format, mix->width, mix->height);
ret = gst_pad_alloc_buffer_and_set_caps (mix->srcpad, GST_BUFFER_OFFSET_NONE,
GST_BUFFER_TIMESTAMP (*outbuf) = output_start_time;
GST_BUFFER_DURATION (*outbuf) = output_end_time - output_start_time;
+ /* default to blending */
+ composite = mix->blend;
switch (mix->background) {
case VIDEO_MIXER2_BACKGROUND_CHECKER:
mix->fill_checker (GST_BUFFER_DATA (*outbuf), mix->width, mix->height);
mix->fill_color (GST_BUFFER_DATA (*outbuf), mix->width,
mix->height, 240, 128, 128);
break;
+ case VIDEO_MIXER2_BACKGROUND_TRANSPARENT:
+ memset (GST_BUFFER_DATA (*outbuf), 0,
+ gst_video_format_get_row_stride (mix->format, 0,
+ mix->width) * mix->height);
+ /* use overlay to keep background transparent */
+ composite = mix->overlay;
+ break;
}
for (l = mix->sinkpads; l; l = l->next) {
if (GST_CLOCK_TIME_IS_VALID (stream_time))
gst_object_sync_values (G_OBJECT (pad), stream_time);
- mix->blend (GST_BUFFER_DATA (mixcol->buffer),
+ composite (GST_BUFFER_DATA (mixcol->buffer),
pad->xpos, pad->ypos, pad->width, pad->height, pad->alpha,
GST_BUFFER_DATA (*outbuf), mix->width, mix->height);
}
GST_INFO_OBJECT (pad, "set src caps: %" GST_PTR_FORMAT, caps);
mix->blend = NULL;
+ mix->overlay = NULL;
mix->fill_checker = NULL;
mix->fill_color = NULL;
switch (mix->format) {
case GST_VIDEO_FORMAT_AYUV:
mix->blend = gst_video_mixer_blend_ayuv;
+ mix->overlay = gst_video_mixer_overlay_ayuv;
mix->fill_checker = gst_video_mixer_fill_checker_ayuv;
mix->fill_color = gst_video_mixer_fill_color_ayuv;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_ARGB:
mix->blend = gst_video_mixer_blend_argb;
+ mix->overlay = gst_video_mixer_overlay_argb;
mix->fill_checker = gst_video_mixer_fill_checker_argb;
mix->fill_color = gst_video_mixer_fill_color_argb;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_BGRA:
mix->blend = gst_video_mixer_blend_bgra;
+ mix->overlay = gst_video_mixer_overlay_bgra;
mix->fill_checker = gst_video_mixer_fill_checker_bgra;
mix->fill_color = gst_video_mixer_fill_color_bgra;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_ABGR:
mix->blend = gst_video_mixer_blend_abgr;
+ mix->overlay = gst_video_mixer_overlay_abgr;
mix->fill_checker = gst_video_mixer_fill_checker_abgr;
mix->fill_color = gst_video_mixer_fill_color_abgr;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_RGBA:
mix->blend = gst_video_mixer_blend_rgba;
+ mix->overlay = gst_video_mixer_overlay_rgba;
mix->fill_checker = gst_video_mixer_fill_checker_rgba;
mix->fill_color = gst_video_mixer_fill_color_rgba;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_Y444:
mix->blend = gst_video_mixer_blend_y444;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_y444;
mix->fill_color = gst_video_mixer_fill_color_y444;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_Y42B:
mix->blend = gst_video_mixer_blend_y42b;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_y42b;
mix->fill_color = gst_video_mixer_fill_color_y42b;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_YUY2:
mix->blend = gst_video_mixer_blend_yuy2;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_yuy2;
mix->fill_color = gst_video_mixer_fill_color_yuy2;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_UYVY:
mix->blend = gst_video_mixer_blend_uyvy;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_uyvy;
mix->fill_color = gst_video_mixer_fill_color_uyvy;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_YVYU:
mix->blend = gst_video_mixer_blend_yvyu;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_yvyu;
mix->fill_color = gst_video_mixer_fill_color_yvyu;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_I420:
mix->blend = gst_video_mixer_blend_i420;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_i420;
mix->fill_color = gst_video_mixer_fill_color_i420;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_YV12:
mix->blend = gst_video_mixer_blend_yv12;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_yv12;
mix->fill_color = gst_video_mixer_fill_color_yv12;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_Y41B:
mix->blend = gst_video_mixer_blend_y41b;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_y41b;
mix->fill_color = gst_video_mixer_fill_color_y41b;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_RGB:
mix->blend = gst_video_mixer_blend_rgb;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_rgb;
mix->fill_color = gst_video_mixer_fill_color_rgb;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_BGR:
mix->blend = gst_video_mixer_blend_bgr;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_bgr;
mix->fill_color = gst_video_mixer_fill_color_bgr;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_xRGB:
mix->blend = gst_video_mixer_blend_xrgb;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_xrgb;
mix->fill_color = gst_video_mixer_fill_color_xrgb;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_xBGR:
mix->blend = gst_video_mixer_blend_xbgr;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_xbgr;
mix->fill_color = gst_video_mixer_fill_color_xbgr;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_RGBx:
mix->blend = gst_video_mixer_blend_rgbx;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_rgbx;
mix->fill_color = gst_video_mixer_fill_color_rgbx;
ret = TRUE;
break;
case GST_VIDEO_FORMAT_BGRx:
mix->blend = gst_video_mixer_blend_bgrx;
+ mix->overlay = mix->blend;
mix->fill_checker = gst_video_mixer_fill_checker_bgrx;
mix->fill_color = gst_video_mixer_fill_color_bgrx;
ret = TRUE;
GST_DEBUG_OBJECT (pad, "Got %s event on pad %s:%s",
GST_EVENT_TYPE_NAME (event), GST_DEBUG_PAD_NAME (pad));
- // return FALSE => event will be forwarded
+ /* return FALSE => event will be forwarded */
switch (GST_EVENT_TYPE (event)) {
case GST_EVENT_NEWSEGMENT:{
GstFormat fmt;
* @VIDEO_MIXER2_BACKGROUND_CHECKER: checker pattern background
* @VIDEO_MIXER2_BACKGROUND_BLACK: solid color black background
* @VIDEO_MIXER2_BACKGROUND_WHITE: solid color white background
+ * @VIDEO_MIXER2_BACKGROUND_TRANSPARENT: background is left transparent and layers are composited using "A OVER B" composition rules. This is only applicable to AYUV and ARGB (and variants) as it preserves the alpha channel and allows for further mixing.
*
* The different backgrounds videomixer can blend over.
*/
{
VIDEO_MIXER2_BACKGROUND_CHECKER,
VIDEO_MIXER2_BACKGROUND_BLACK,
- VIDEO_MIXER2_BACKGROUND_WHITE
+ VIDEO_MIXER2_BACKGROUND_WHITE,
+ VIDEO_MIXER2_BACKGROUND_TRANSPARENT,
}
GstVideoMixer2Background;
GstClockTime earliest_time;
guint64 qos_processed, qos_dropped;
- BlendFunction blend;
+ BlendFunction blend, overlay;
FillCheckerFunction fill_checker;
FillColorFunction fill_color;
};