i noticed some junk in framespace... this happesn when solid objects
are outside the normal window content area and their solid areas are
not clipped to this inner frame area thus those areas are not "zeroed
out" next render.
@fix
obj->cur->cache.clip.w, obj->cur->cache.clip.h);
}
else return;
+ if (!_is_obj_in_framespace(obj, evas))
+ {
+ int fw, fh;
+
+ fw = evas->viewport.w - evas->framespace.w;
+ fh = evas->viewport.h - evas->framespace.h;
+ RECTS_CLIP_TO_RECT(cox, coy, cow, coh,
+ 0, 0, fw, fh);
+ }
if (cutout_margin)
{
cox += cutout_margin->l;