i965/vec4: add VEC4_OPCODE_PICK_{LOW,HIGH}_32BIT opcodes
authorIago Toral Quiroga <itoral@igalia.com>
Tue, 31 May 2016 08:17:37 +0000 (10:17 +0200)
committerSamuel Iglesias Gonsálvez <siglesias@igalia.com>
Tue, 3 Jan 2017 10:26:50 +0000 (11:26 +0100)
These opcodes will pick the low/high 32-bit in each 64-bit data element
using Align1 mode. We will use this, for example, to do things like
unpackDouble2x32.

We use Align1 mode because in order to implement this in Align16 mode
we would need to use 32-bit logical swizzles (XZ for low, YW for high),
but the IR works in terms of 64-bit logical swizzles for DF operands
all the way up to codegen.

v2:
 - use suboffset() instead of get_element_ud()
 - no need to set the width on the dst

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/dri/i965/brw_defines.h
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_vec4.cpp
src/mesa/drivers/dri/i965/brw_vec4_generator.cpp

index 91d9d52..6c981cc 100644 (file)
@@ -1100,6 +1100,8 @@ enum opcode {
    VEC4_OPCODE_UNPACK_UNIFORM,
    VEC4_OPCODE_DOUBLE_TO_FLOAT,
    VEC4_OPCODE_FLOAT_TO_DOUBLE,
+   VEC4_OPCODE_PICK_LOW_32BIT,
+   VEC4_OPCODE_PICK_HIGH_32BIT,
 
    FS_OPCODE_DDX_COARSE,
    FS_OPCODE_DDX_FINE,
index ec321ae..bea6505 100644 (file)
@@ -326,6 +326,10 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
       return "double_to_float";
    case VEC4_OPCODE_FLOAT_TO_DOUBLE:
       return "float_to_double";
+   case VEC4_OPCODE_PICK_LOW_32BIT:
+      return "pick_low_32bit";
+   case VEC4_OPCODE_PICK_HIGH_32BIT:
+      return "pick_high_32bit";
 
    case FS_OPCODE_DDX_COARSE:
       return "ddx_coarse";
index 4286a6c..d70b8db 100644 (file)
@@ -255,6 +255,8 @@ vec4_instruction::can_do_writemask(const struct gen_device_info *devinfo)
    case SHADER_OPCODE_GEN4_SCRATCH_READ:
    case VEC4_OPCODE_DOUBLE_TO_FLOAT:
    case VEC4_OPCODE_FLOAT_TO_DOUBLE:
+   case VEC4_OPCODE_PICK_LOW_32BIT:
+   case VEC4_OPCODE_PICK_HIGH_32BIT:
    case VS_OPCODE_PULL_CONSTANT_LOAD:
    case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
    case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
@@ -510,6 +512,8 @@ vec4_visitor::opt_reduce_swizzle()
 
       case VEC4_OPCODE_FLOAT_TO_DOUBLE:
       case VEC4_OPCODE_DOUBLE_TO_FLOAT:
+      case VEC4_OPCODE_PICK_LOW_32BIT:
+      case VEC4_OPCODE_PICK_HIGH_32BIT:
          swizzle = brw_swizzle_for_size(4);
          break;
 
index 7864be1..0a962e0 100644 (file)
@@ -1953,6 +1953,31 @@ generate_code(struct brw_codegen *p,
          break;
       }
 
+      case VEC4_OPCODE_PICK_LOW_32BIT:
+      case VEC4_OPCODE_PICK_HIGH_32BIT: {
+         /* Stores the low/high 32-bit of each 64-bit element in src[0] into
+          * dst using ALIGN1 mode and a <8,4,2>:UD region on the source.
+          */
+         assert(type_sz(src[0].type) == 8);
+         assert(type_sz(dst.type) == 4);
+
+         brw_set_default_access_mode(p, BRW_ALIGN_1);
+
+         dst = retype(dst, BRW_REGISTER_TYPE_UD);
+         dst.hstride = BRW_HORIZONTAL_STRIDE_1;
+
+         src[0] = retype(src[0], BRW_REGISTER_TYPE_UD);
+         if (inst->opcode == VEC4_OPCODE_PICK_HIGH_32BIT)
+            src[0] = suboffset(src[0], 1);
+         src[0].vstride = BRW_VERTICAL_STRIDE_8;
+         src[0].width = BRW_WIDTH_4;
+         src[0].hstride = BRW_HORIZONTAL_STRIDE_2;
+         brw_MOV(p, dst, src[0]);
+
+         brw_set_default_access_mode(p, BRW_ALIGN_16);
+         break;
+      }
+
       case VEC4_OPCODE_PACK_BYTES: {
          /* Is effectively:
           *