dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.cross.mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.scalar
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.scalar
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
+dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.scalar
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec2
dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute
dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2
+dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3
# Bug 26651667
dEQP-GLES3.functional.draw.draw_elements_instanced.indices.buffer.index_byte
-# Bug 28767510
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.highp_fragment.vec3
-
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
-dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
-
# b/73070970
dEQP-GLES3.functional.shaders.declarations.unspecified_precision.*
# Bug 28813504
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41
-
-# Bug 28767510
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3
-
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3